Adventure Time: Fionna and Cake Issues 1-6

The first issue of Fionna and Cake begins with a flamed woman telling her story of where she lived; a desolate place and what happens when she kisses rocks. This changed when it rained for the first time and she’s surrounded by the little creatures, who then become larger to protect her, in the end trapping her inside because of their transformation back into their original form. We then see Cake is the one to have come up with this sad tale, which she makes up for by turning herself into the shape of a turd for Fionna’s amusement. Then they both begin wishing differently when Fionna thinks she sees the sun rising in the middle of the night, which turn out to be baby fire lions running away from a giant spider with Ice Queen controlling it. Fionna’s ready to go straight into a fight, but Cake reminds her of the choice of a bunch of different swords Cake had made which she could use at this moment, but since the time the Ice Queen had tricked Fionna with a crystal sword, she doesn’t know how she feels about sword slinging in general anymore. Fionna puts on her newly decorated rain boots and chooses a sword, anyways. Meanwhile Flame Prince takes the Ice Queen on in battle, getting a surprise which has him falling into Fionna’s arms, Cake holding them both up on her back, leaving us with a ‘To Be Continued’. The next story starts with Fionna and Cake doing their version of the Adventure Time team shout-out, this story being about a sweater bandit. Straight to the point, they can’t find their sweaters and come to the conclusion of a sweater “pilferer” and go in search of this thief. On their way, they run into Prince Gumball and then Marshall Lee, the former having noticed his sweater had been swiped, as well and the latter seeing who took them and where he’d gone. The culprit runs off, but Gumball locates the sweaters he’d knitted for everyone and invites them all back for hot cocoa. Quick and cute and on to the next.

The second issue starts with Cake commanding the Ice Queen to release the fire babies. Fionna takes offense on Cake’s behalf when the Ice Queen insults the cat and tries to take a physical swipe at her. The Ice Queen retaliates by ruining Fionna’s boots the same way she’d hurt the Fire Prince. When Fionna uses the sword she’s chosen against the Ice Queen, we learn which was the lucky winner, due to it’s breaking apart upon impact with the Ice Queen’s head. When Fionna gets thrown, Cake catches her and they retreat to the tree-house due to the Fire Prince’s condition. He’s napping in a “fire-bowl” and Fionna taps it, waking him up only to realize he speaks a thick accent of cat, asking for help. After uncovering the reason for his needing to get back home so badly, Fionna goes to change out of her wet clothes, Cake is surprised by Marshall Lee and ignores his question of where Fionna is, stopping for continuation later. The next bit starts with Fionna stankin’ up the place, it being noticed first by Cake, then by Lumpy Space Prince who’s dropped by to share Prince Gumball inviting them to his math lab. Fionna continues to ignore Cake as she advises her to take a bath first, so they all go to Prince Gumball’s lab and soon he’s smelling what’s up. He’s in the process of turning her away after having invited them all so Fionna specifically can have a look at something particular, but can’t have her cooties running rampant, when they hear calls of help and has the culprit running from her smellin’ so nasty. Fionna still refuses a bath and they begin to hear some rumbling when the continuation information pops and so await the conclusion later. Quite enjoyable indeed.

The third issue begins with Marshall Lee hugging it out with Cake for forgiveness of whatever had gotten her mad at him, when Fionna walks back in whilst about to say something embarrassing. Marshall Lee then confides he’s requiring Fionna’s help since Prince Gumball is in trouble due to boy’s night not going as planned, which made Fionna feel a bit left out, but then Marshall Lee continues P.G. is trapped in a dungeon and Fionna is the only one who can help him, the whole scenario making Cake none too pleased. Fionna sweet talks her into accompanying her, though and she is attached to Cake in the funniest way on their journey to the dungeon. As they get closer to the area which was blown up to get to the dungeon, Marshall Lee explains the reason they had gone where they had. When he shows her the entrance via hole in the floor M.L. is about to offer a gentlemanly way of getting Fionna to the bottom, but she hops right in with Cake guiding her fall. Fionna is talking about how hungry the place is making her when Cake is swiped and a great one-liner is said by Fionna. After kicking the enemies bones, they feast upon them whilst Marshall Lee looks on in silence and what looks like bewilderment. M.L. drags Fionna to the next room where Prince Gumball is entranced inside the gooey top bit of flan. M.L. explains why he couldn’t save P.G., which again brings a funny one-liner said by Fionna and she goes about helping P.G. by having Cake turn into a spoon. After saving the Prince and he waking, Fionna asks why she wasn’t invited to their boy’s night and the boys come clean. P.G. explains how there’s a legendary enchanted oven he’d been wanting to harness the powers of and he believed he was ready to do so, already having prepared the foodstuffs he was planning on baking, but then he realized the pilot light was out. Fire Prince wakes then and P.G. decides he should go warm up his oven, which offends Fionna, but is quickly extinguished since the Flame Prince seemed to be okay with this demand. When the item he’s baking is almost complete, P.G. informs Fionna how much he owes her and how the product he’s baking is for her, which turns out to be something she can constantly use and it also having the ability to give small wishes, the first of which is for matching shirts which make them look hilariously awesome. We then see Cake escorting all in the baby sling out of the hole, which is where we end for this issue. The next comic starts with Lemongrab going down a Fungeon and has all happy lemons go to the dungeon, then being surprised by Lady Lemongrab with a cake which proclaimed, “Happiest Lemon Day”, which ends the comic; odd one, but I’m looking forward to the next.

The fourth issue starts with P.G. asking Fionna where she found the little flame. She explains the Flame Prince’s situation and then shows what they’d found within the little flame. P.G. explains how grave a situation it was, due to the stone’s fickleness. When P.G. continues with what could eventually happen to the flame, Fionna states they have to help him since he doesn’t even realize what’s going on with him. Fionna goes for a bathroom break and the Prince reconvenes to the kitchen. We see Fionna place her pack down and L.S.P. swipes her wishing gift. L.S.P. speaks to himself of how the item will help him to accomplish his goal of being impossibly beautiful. L.S.P. presses the wish button and we see what he turns into, which makes him tear up by his own beauty. When he shows himself off to his people, they all of a sudden want to bestow gifts upon him, which makes him conclude he could get anything he asks for, but of course these decisions come with a price, which he soon realizes. When he awakes, he’s been trapped within a bubble and Fionna comes from the crowd, looking pissed. She busts through and demands what he’d stolen returned. Then the people begin to surround them, thinking she’s stealing their prince, but she tries to reason with their deeper selves. When it doesn’t do much, Fionna reconstructs his face to look like what he used to, dispersing the crowd. Fionna confides how she would’ve lent the wishing implement to L.S.P. if he’d asked, which he knew, but apparently preferred swiping. Fionna leaves with the words if L.S.P. started doing nice deeds, people would notice his beauty more naturally. We then end for this comic to continue in the next.

The fifth issue starts with Fionna making her way back with her rightful possession and realizing Cake and Gumball are nowhere to be found. Marshall Lee turns up after having a nap and tells her he’s home-bound and to impart to Gumball his words of departure. Fionna then detects Gumball and Cake deep downstairs and how they’d helped the Fire Prince. Cake then confirms how she’d made the outfit the prince is wearing and a matching one for Fionna. Then we observe Prince Gumball has taught Fire Prince an important compliment to use on the Ice Queen when they have a date, since she’s decided it would be a suitable trade for his fire lions. Fionna and the Fire Prince go off to the Ice Queen’s digs, she disguised as a lion and having a penguin answer the door, looking suspiciously at Fionna, which doesn’t last long for the Ice Queen’s entrance, acting sweetly towards the Fire Prince. When they sit at the dinner table, Fionna throws out some meows which translate into funniness and the Prince laughs at her. The Ice Queen then breaks the charade by trapping the prince in ice which is also when Fionna gives up on her costume and attacks the queen. The Queen grabs Fionna’s sword and then pulls at her long hair, when the Fire Prince sets Fionna’s hair ablaze, trying to save her, ending this section until next issue. Then we conclude “Cootie Power” with Fionna and Cake heading towards the rumbles in the distance. They see some sinorses are stampeding in Prince Gumball’s castle’s direction and Cake gets ahead of them, Fionna stopping them with her stank. We being shown what Fionna had been waiting for in order to bathe, the issue ending with the Prince inviting them inside.

The sixth issue begins with a story of a cat whom wasn’t afraid of water and was saved by a water nymph. The cat confides in the mortal water nymph there’s a way of giving the girl a way to live forever, but the nymph isn’t interested, knowing the preciousness of life for being mortal. The cat wanted to repay the nymph for her kindness and so decides to locate this treasure for her. When the cat gets into some trouble on the way, the cat is once again saved by the nymph for having been following. The water nymph is injured, though so the cat goes off to repay the debt. Then we switch over to where we left off with the Fire Prince and Cake, who go to help put out the flame which was upon Fionna. She realizes, though she can’t keep everything she holds dear and must let go of one, being some of her hair, which Cake was more attached to since she liked to play with it. Fionna then confronts the Ice Queen on her reasons for hating her, but the Ice Queen sets her straight, it’s for Fionna getting in the way than actually hating her. She goes after the Fire Prince, taking the crystal back, having done so for selfish reasons. The Ice Queen melts, though and Fionna and Cake are now in the position of having to save the fire lions and the prince. Then L.S.P. shows up wanting the wishing device and a fire lion jumps up to him, being absorbed into L.S.P. When everyone is safe, Fionna is repaid by the Fire Prince for saving him and his kittens. Cake has the idea Fionna should use her last wish to become a Fire Princess, but instead would rather wish for food and then we learning it’s all a dream, but from whom, is pretty funny. To read my reviews on Adventure Time.


Adventure Time Summer Special

The Summer Special starts with Finn and Jake lost in the desert with Jake believing Finn is reading the map wrong, but Finn claims otherwise and so points the right direction and Jake slings him in the direction of a cave, where a Troll Guardian is standing outside. They realize it’s the right place, but they can’t pay the toll so are turned away. They decide to put up a lemonade stand for travelers to raise money, but their lemonade was not of a cool temperature and so money was returned soon after raising it. The Ice King shows up asking for lemonade, but Finn and Jake refuse to sell to him and in anger the Ice King freezes the stand for being denied the lemonade, which then Finn realizes their efforts have been turned into icy pops, ending up with them selling and so don’t even need the treasure for cashing in with the pops they sold. The next story starts with Jake frying some eggs and singing a song about it. Then he sees a pigeon near him, which Finn explains he found in an unlikely spot in his unmentionables. Jake asks why he’s holding the bird with tongs which is explained with the facts of the creature possibly being diseased. Finn figured the bird could stay a couple days, roommate-style, since the little guy wouldn’t leave.

After a couple of weeks, some of their articles have been going missing, Finn not having his pants handy and Jake bereft of his teapot. They they see the bird is using their belongings as bathing material and isn’t helping around the house either, which spurs Finn into deciding the bird should go. The bird then speaks, to their surprise, but turns into something un-bird-like, at the same time. Jake figures out the creatures origin and Finn begins fighting it, but Jake informs him the only way to beat it is through a voting system, which the creature had to obey, getting him to leave. This was also a good mini-story. The next one starts with Marceline reading and notices PB walking by. Curious, she follows her not making herself known. She follows PB to a crystal-heart tree hidden through a cave, for an experiment. PB tries to snap one off, but in her efforts, Marceline gets some entertainment from her failure.

PB then sleeps over for another try later. Whilst she sleeps, Marceline successfully gets one of the tree limbs broken off and leaves it next to her, then leaving, her job complete. Which was a sweet one in its simplicity. The next story is a Fionna and Cake mini, starting with Fionna kicking debris off of the dirty yard as Mr. Stumps complains about its mess. Cake claims she can clean it up and proceeds to eat the mess up, with Mr. Stumps in agreement to it’s cleanliness afterwards, awarding them some cash. Fionna plans on using the money to attend a Heroes and Adventurers Caucus for souvenirs, but then the money bursts into flames. She runs quickly to get her ticket, but then is shown a sign which excludes her from attending, this doesn’t stop her from trying though and so disguises herself into looking like Finn; I won’t even go into the ending, but it was cute as Bonkers. I’ll be happy to start the Fionna and Cake series.

Adventure Time Annual Issue #1

The annual issue starts with an alphabetical rhyme which take Finn and Jake through different parts of Ooo and end up at a radio station. It was a quick and fun read. The next story is with Finn and Jake playing a game called Cave of the Game-Sword. Finn gets through and sees the sword, when he reaches it, it says he’s won the game. Then it tries to get Finn to make the sword his best bud and to forget BMO and Jake, which totally ruins the win and he goes back to Jake to inform him of what he thought of it. The next story is a rap-style story of Finn and Jake going to a party and how Jake is almost carded, for being a dog, but it ends positively. The next story starts with the Ice King and Gunter doing a D&D-like quest. Finn and Jake are the bad guys in this one and Ice King tries to defeat them with his penguins. When he succeeds, Gunter takes the glory and the Ice King shouts of betrayal. Ice King is properly prickled by this and Gunter stays victorious. The next story starts with Jake being a musician and then zombies begin to attack, when he’s woken by Finn with a poke to the ear. The goal for today is to climb the tallest mountain in Ooo, but Finn gets tired before even starting and then a cloud which seemingly turned his back-pack into a life-form, asks if he would rather be carried. Jake asks why he’d want to do this and the knapsack says it’s to return the favor.

After making some headway, soon they run into ski ninjas fighting surf samurai’s for some reason on the mountain, which Finn doesn’t get to see for being attached like a backpack to his backpack. Jake doesn’t help the matter by divulging of it’s once in a lifetime awesomeness. Then they move on to witness Yeti congressmen having a meeting and Finn is having a conniption for not being able to see anything still. After an avalanche comes down whilst a goat-cheese race was in progress, so it took Jake a bit longer than normal to dig Finn out for eating cheese, as well. When they reach the summit, Finn is so mad at not having seen anything the whole trip, he whacks the sack with his stick of forgetfulness and also gets a swing at Jake too. The next time Jake wakes up Finn has planned to climb up the mountain again, but his idea is spoiled by his beanie trying to eat his face; an exceedingly good story. The next story begins with Lemongrab going to the beach, catches a lemonopus and makes lemon pie. There are more animals who get turned into snacks as we go through the story and then Finn and Jake show up, Finn getting a bit defensive to what they’re doing to the wild-life, but once seeing lemonade, joins their picnic. Funny, but disturbing.

Adventure Time Issue #’s 15-18

For the first fourteen issues.

  • Issue # 15 starts with Finn using Jake-suit mode to defend citizens of Ooo from Magic Man, who is the only one who can’t be hurt by magic, of course. We then go back in time 15 minutes and see Princess Bubblegum is having a tea party. Then Lump Princess goes off on one of her long story tangents and everyone gets a bit annoyed at her continual talking of inconsequential subject matter. Then Magic Man shows up, responding to the last question Lump Princess posits, with Princess Bubblegum calling him out and wanting to know his reasons for crashing her party. When Magic Man starts messing up the party, we see Finn and Jake seated on a hill overlooking the party and Finn wishing he could go, Jake reminding him it was for princesses only. Soon they’re talking randomness as usual and then some specifically named elephants appear. Jake is the first to notice there’s something wrong happening at the tea party and points it out to Finn. Finn then gets Jake to suit him as they do, for the second time whilst Magic Man is setting the “room” on fire, with puns. A water-filled princess washes the burning princesses and Lump Princess is freaking out. The Magic Man is about to take away Lump Princess’ voice when Finn in Jake-suit jumps in to intervene. Finn and Jake fake Lump Princess out by playing dead for a moment when they save her from getting hit by the magic blast, then they realize the magic had affected them after PB asks them if they saw where Magic Man had gone. PB figures out they do still have a way of communicating through pictures and Lump Princess is affected by it’s beauty. PB decides the boys can’t do anything more for now but wait for the princesses to devise a plan, sending them home until being sent for. Finn and Jake aren’t happy about this of course, but they converse pictorially of all the different ways they wished the Magic Man could be dealt with. BMO walks up thinking Finn and Jake are doing emoticons, joining them since announcing his professional abilities in the field. Once going inside, they soon start “talking” of food and once making their “sammitches”, BMO joins them with their meal and confides how eating will make him strong, Finn giving him a thumb-up thought cloud, which I deduced as “awesome”. After, Finn and Jake go back outside and begin practicing what they’d do to the Magic Man with a stuffed dummy which looks similar. After disagreeing over Finn’s fighting skills, he shows Jake what he would do, but the dummy fights back, knocking Finn in the gob. Soon, Finn figures neither of them would be able to take out Magic Man one-on-one, but together, are unstoppable. BMO starts speaking when they were all jumping and saying Adventure Time in signs, he then thinking he broke the no-speaking rule, being horrified. BMO gets the call from PB they’re ready to reconvene and soon is asking Finn again if he knows where Magic Man is hiding, he showing her a map in his pictorial speak. When they get to the Magic Man’s house, they mistakenly go over the plan outside his door, he overhearing it and deciding he won’t give Finn and Jake their voices back, but Lump Princess comes up with another plan and they walk off to discuss it out of earshot. PB approaches with the other princesses, heavily armed and threatening to fire on him unless he gives Finn and Jake their voices back, but Magic Man uses another spell to turn what they’re holding into slithery awesomeness, but in the end Magic Man gives their voices back because another princess punches holes in his roof and he’d gone through a lot already to design his home how he pleased. The story ends in an upbeat way, everyone going back to PB’s for snacks. The next story starts late at night and Finn and Jake are about to go to sleep, it being one of their busiest days, but “rocked it” and know the next day will probably be the same. Then Jake shows some love after lights out, in a not overly weird way. The next story starts with Finn and Jake questing to save BMO. PB soon reveals she may have caused BMO’s defense-mode to turn on for an innocent reason in relation to the party they were going to have later. PB also adds she has a plan to fix the problem, but not without some damage done to BMO’s memory files. Jake wants to save his files for personal reasons, but they try PB’s plan anyways and they catch BMO as he falls, Jake asking his important question involving his selfish reason for keeping BMO’s memory files intact, upset with the answer BMO gives him. This ending the issue, these being as entertaining as ever.
  • The 16th issue begins with Finn, Jake, and the Ice King facing off in large “war” suits, Jake being Finn’s and an Ice penguin being Ice King’s, in order to save Lump Princess from Ice prison. The awesome duo smash LSP out of her ice jail when Finn, Jake and the Ice King fall down a crumbling hole in the ground, Finn wondering why Ice King fell, for his ability to fly; it being simple enough to explain since he thought they wanted him along for bonding purposes. The Ice King then realizes he may have built the place they’ve fallen into with another guy, whom Finn recognizes and the Ice King then launches into his back-story; which he doesn’t remember the most of other than it was “good times” and then informing the boys it was a dungeon for ultimate heroes to try and get through, with prizes at the end, getting Finn and Jake totally ready to check the place out. Then the Ice King offers his help to get through it, but Finn points out how he isn’t a hero, but the Ice King believing otherwise and when Jake asks how he believes he’s hero material, the Ice King launches into the idea of how he isn’t “kidnapping princesses”, but rescuing them. The Ice King is so good at embroidering a tapestry of heroic-ness and making Finn and Jake feel badly for having messed up his plans all the time, they agree to teaming up so Finn can do what he was born for. They start walking and Finn finally has a chance to use some items he carries in his back-pack, when they reach the Ice King’s Hall of Just Ice. When Jake opens the door, they fight and easily win an ice sculpture monster. Then they have to fight some eyeballs, after which the Ice Queen is defeated by Ice King, with only a little stick figure creature to escape after years of being a part of the Ice Queen. Then the Ice King bring them down again with talks of not being able to remember things from his past, but distracts them with looking through the Ice floor for treasure, not seeing anything. Finn then sees a huge monster and we end there until the next issue. The next story starts with PB having nothing to do on opposite day, which should mean she should be totes busy, but isn’t so far. Then she gets a bit existential before the Ice King pops up and demands she be his bride; and she agrees! He’s so surprised, he continues to be sure she’s sure and then whisks her off to his Ice palace. PB then is shown on a throne deciding what she wants at the wedding. They make it as far as the vows, but the wedding is started so late, PB is able to take back her agreement as the clock strikes the allotted time. The author of the previous totally gave PB a persona which is nothing like how she is, but the story moved along alright. I’m hoping the next one’s better, though. It begins with Finn and Jake being surrounded by ninjas and taken to Ninja Island where they’re told how the Ninja princess has been kidnapped by the Ice King. They’re given a Ninja Fire manual and go after Ice King, who, once found, kicks the boys butts. Finn and Jake think they’ve found the Ninja princess, but it turns out to be Gunter. They learn that the Ninja princess had escaped long ago and was unnoticed by her people due to her awesome ninja skills. A weird and pointless, but pretty good mini.
  • The 17th issue we see Finn still didn’t actually see the monster whom dwells under the ice, so Ice King uses his ice powers and looks for compliments which aren’t forthcoming due to his consistently using them. Finn still doesn’t see anything below and they begin walking away, when the monster finally pops up. We see the moniker she is given, comic book-style and then as Finn and Jake fall, Finn comes up with a comfy idea for landing which Jake is in agreement upon; a pretty funny way, considering. They then are ready to fight the monster, but Finn is surprised to discover a chainsaw arm on the beast, which the Ice King believes should have been a normal possibility, but he saves Finn from becoming sushi himself. Unfortunately for Finn, he gets covered in fish guts twice, which he finds upsetting, of course, but Jake reminds him of how his horoscope somehow predicted the happenings. They explore underwater in a usual way and uncover a chest. When they open it, the Ice King pulls out a photo of what must be himself and a lady, which to him was great treasure, but to Finn, was a disappointment. The Ice King then informs them the next dungeon which will be coming up, which Finn is excited to see since it’s Marceline’s dad’s design. Jake does the honor of opening the door to detect Peppermint Butler inside, who has apparently been changed in some way, climbing the walls away from them, but the boys aren’t surprised by how Pep-Butts seems to get himself into this kind of situation. He’d started writing a message on a stone which the trio then decide to finish, adding their own style to the dark message. Then they travel through a corridor which closes up behind them, Finn and Jake complimenting the style so much Ice King feels a bit put down by their being underwhelmed by his dungeon. Even more so when they run into the first monster, impressed with its hardcore-ness. So far the two “monsters” they defeat, are both vulture in nature, but in different styles. Finn gets the feeling the dungeon might be too easy again, but Jake feels he’s earning the prize when a giant fist from the wall punches him in the face. Which is the beginning of the “boss” monster which knocks out the Ice King, so Finn and Jake begin fighting it, but then Jake gets taken out of the fight. Finn gets mad and takes off his beanie to get down to business, which we don’t distinguish the details of until the next issue. The scene after beginning with a recap of the picture of the Ice King and an extension to the message on the back of the frame. The next story starts with Finn and Jake visiting PB’s lab, she wanting to ask a favor. She then shows them her silly-string theory device and how she is unsure of the results, which of course fascinate the boys. She asks them to guard the machine whilst she looks up some facts in her library, not wanting sabotage before the science conference. They of course accept, with funny one-liners to boot. Finn becomes hungry and Jake suggests noshing on the string theory experiment, which doesn’t take much convincing with the possibility of helping PB’s experiment along, but upon blowing a bubble, Finn has changed the innards of the silly string to a universal degree. Jake begins seeing the innards of the bubble becoming populated, when an evil princess smashes through the wall and threatens to mess PB’s equipment up, starting with the Bubbleverse. Jake decides to look for help in the Bubbleverse whilst Finn tries to use the weeping blade to defend the orb attached to his face. Then the evil princess gets schooled by her mama, which Finn realizes Jake was actually a Yermamasaurus from inside the Bubbleverse which can shape-shift. The Yermamasaurus also shares with Finn about how he can get the Bubbleverse off his mouth area by doing a Peter Pan, the fairy part, anyways and the Bubbleverse changes; this was an entertaining one.
  • Issue 18 shows us what Finn had in mind to stop the big ‘ole monster whom popped up in the last issue. His plan is to slice off parts of the monster, which doesn’t do much since it can regenerate limbs. Finn resorts to picking up the guys and trying to wake them up so they can help him, since he seems to be out of ideas. Finn’s recourse is to using the Ice King’s powers since he realizes he can move him to freeze objects. Finn is then able to revive the Ice King after he freezes the monster, focusing reviving Jake after taking a ribbing when he’s unable to speak for being lip-locked with Jake in the kiss-of-life. After the monster is destroyed, they expose the treasure which was inside its body, which also didn’t impress them, identifying a strange exit from the dungeon, or possibly an entrance to “Skullberg”, as Finn supposes. The Ice King then sets him straight, letting them know it was the entrance to another guy’s dungeon, with the name of, Lich Land. Finn wants to rid it of it’s evil connection to the Lich, but Ice King advises against it, the boys set on going now. When they enter, Finn is decidedly changed and Jake has some worrying alterations, as well. Jake sniffs out a remnant of the Lich and after destroying it, being evolved into a helmet. Then we see Finn and Jake, again looking different and believing they’ve been taken back home. We then see Finn has Jake’s powers and instead of going back through the door yet, they decide to go after the Lich. Finn uses his Jake powers and it’s well taken care of without either of them going far. Then we see where Ice King ends up, which is into a room and his old flame is bound to a wall. He’s able to release her easily enough and then we see what’s actually going on, the boys didn’t seem to go anywhere, but other things were coming in, with them all hallucinating something else. Which will be ended in the next issue. The next story starts with Finn and Jake spying on something and how uneventful it can be, since it’s usually the waiting game. Then they see some why-wolves and decide to stop them from turning PB into one of them. They stop them and confess to PB of their counter-espionage, then getting the why-wolves side of the story. It’s much more scientific than Finn had expected. The boys are still suspicious though, so even though they’re conducting experimental research and then go to a conference, once denied entry they watch from outside what’s happening within. It ended with a total criss-cross espionage resulting in a surprise ending. Quite entertaining. Here’s the Summer Special.

Bone Vol. 1: Out From Boneville

For the first appearance. The first book and issue #1 called The Map begins with Phoney, Fone, and Smiley looking out for the townspeople and Phoney looking wiped out. Apparently they’d been chased out of Boneville a couple weeks before and Phoney hadn’t gotten over it yet. Whilst he pities his lot in life, his cousin’s try to lighten his mood, unsuccessfully. Smiley tries to show him how money hasn’t affected his happiness in the least, not having any. Phoney dismisses his happiness quickly to see if Fone Bone has figured out their current whereabouts and subsequently realizes they’ve gone off the map and won’t be able to figure out where they are, which is when Phoney figures out Smiley is drinking all their water and begins to most likely hyperventilate into exaggerated dehydration, which is when Smiley discovers a map of the area they’re in and tries to bribe a dollar out of Phoney for it; they convince him to do it and then get swarmed by locusts.

Fone Bone falls into a gully and is separated from the other two, but soon is too distracted by dissecting the map he’s found on the ground to see two big eyes peeking out of a cave, he then climbs back out of the ravine; whilst climbing he’s talking aloud and complaining about Phoney’s incompetence and need of his help for every little thing when he realizes he’s climbed up the wrong side of the cliff and panics, then yells for Phoney’s help; ha-ha. Fone then sees the cigar butts Smiley is known to dispose of and follows them, Hansel and Gretel-style up a mountain, still hoping to catch up before night falls, doesn’t happen, but falls asleep. After, we see from the rat creatures pondering to Fone’s being the chosen one and once realizing he isn’t, deciding he’ll be supper, but the Red Dragon intervenes, saving his life and asking for a light when Fone wakes up, believing what he half-heard was a dream, being startled when seeing the Red Dragon upon lighting the cigar and then confused when the Red Dragon disappears after he lights a second match. When Fone believes he’s lost Smiley’s trail and questions the map’s validity, he wanders into the most beautiful green mecca sort of place with the waterfall shown on the map. Fone soon picks up Smiley’s cigar trail and almost takes out Ted the bug and after a misunderstanding is talking with Ted’s big brother about whether he knows where Boneville is, which he doesn’t. When the big brother goes on his way, Ted helps out Fone by taking him to Thorn.

Then the rat creatures show up and once they spot Fone walking by, try to lure him into a bush and Ted scurries off, taking no part of it, which sets an alarm off for Fone and so he tries to run after him, at first getting caught, but then being released since the two were arguing about the first rat creature’s conduct toward the second and then not agreeing on how to cook Fone, asking Fone to return in an hour; good one. Then we see Fone calling after Ted and running into water, enjoying quenching his thirst and hoping to reunite with his cousins. Then he gets whumped by winter, not getting out in time, which was some advice from Ted’s big brother, making a simple camp with some woodland creatures, ending the first chapter; this is much more interesting than I expected, I’m quite enjoying it.

Chapter and issue #2 starts with Fone still camping out and dressing as warmly as he can, which isn’t much. Fone is visited by a Miz Possum who’s been helping him get along whilst in the forest by himself during the cold winter. After giving Fone more essential items for his comfort she asks him to watch her kids whilst she goes to see Miz Hedgehog. When he gets the kids into his little house-hut he’d been finishing, he hears them crashing around and trying to calm them with suggesting a story, the kids swiftly decide a game of what they’re best at would be better, which Fone concedes. Soon though, their game includes going outside, which is when they get captured by the rat creatures and Fone needs to swipe them back and retreat, which he does, but now must figure out a diversion so they stop putting up a chase. Fone collapses, shouting about his ankle and distracts them over the one rat creature’s breath, which gives him time to tunnel away through the snow, which they realize too soon, following him again. He tries to lose them by stowing himself on a tiny branch, but doesn’t keep them away and they all fall into a lake. When Fone tries to get away again, he hurts his ankle in earnest and with perfect timing, the Red Dragon is present. Fone Bone doesn’t act properly thankful and starts to shout about letting them get away, what with they also going after the kids he was babysitting, arrogantly thinking because the dragon hadn’t used his ability to throw flame at them, he didn’t have it, which the dragon proved wrong by demonstration.

After, the dragon moves along and Miz Possum shows up with her kids, relieved Fone was alright and when expressing to them he’d hobnobbed with a dragon, their mother doesn’t believe his story, but the kids were excited to learn of it. Fone is a bit peeved Miz Possum didn’t take his sighting seriously and seethes about booking it as soon as the smallest sign of spring is noticed with or without finding his cousins. He then hears a noise and sees a young lady crossing a stream and humming to herself and sees her undressing, visibly burning Fone up upon sight and once noticing his fiery scalp, yelps, falling backwards, which alerts the girl and when she sees him, offers him a place near her in the pool. When Fone gets closer, it takes but a moment to realize he’s completely smitten and immediately supplies her with his name instead of answering her initial question. When she introduces herself, Fone recognizes her name from when Ted was trying to lead him earlier. Thorn seems dubious once hearing he has cousins and had contacted a dragon, but once she learns he’d seen two rat creatures, she starts to take him more seriously. She asks him to take her hand and he’s completely oblivious to her instructions after and soon she’s walking him through the forest back to her home whilst he forgets the reason he’s trying to get back to his own home.

Issue and chapter 3 starts with Phoney Bone looking irritable, walking through the forest and then showing Fone Bone being awoken by Thorn and not remembering where he was and recognizing Thorn enormously until after she mentions his breakfast of cakes and tea and he breaks his fast, soon circling back to his realization of love. After he eats, Thorn gives him the task of doing dishes whilst she chops firewood, but Fone decides it’s a man’s job and makes himself look a bit foolish when he tries to get the axe out of the stump. She then decides the wood can wait and they go to get water instead, which is where she gives him advice on what to say and what not to when her Gran’ma Ben comes home later, not mentioning the dragon he saw, for instance. He tries to convince her of the dragon’s reality and when she moves away from the well, still not believing him, the dragon pops out, seemingly to rub it in Fone’s face, he not taking it kindly, at all.

When Fone heads back towards Thorn, she’s found his knapsack and he shows her the books he’d brought for entertainment, showing her some comic books he’d stored for Smiley, which she’d not seen before and then when he trying to summarize what Moby Dick is about, she pretends to fall asleep, which he doesn’t take well. She then detects the map Smiley had found and ponders over it for a few moments confiding in him it reminded her of a dream, but wanting to move along since her Gran’ma will be home soon. Then we move to the scene where Phoney Bone is grumping out of the forest and the first appearance comic begins. Phoney is still griping about his life when he runs into the Red Dragon. After he’s started to make the Dragon start to smoke a bit from his arrogance, Ted comes to save him from getting toasty. Phoney is still surly, due to his nature and Ted soon leads him to Thorn’s Gran’ma. They see her heading back home and Phoney makes his usual impression before she takes him to her home.

Then we see Thorn is making her special apple pie for her Gran’ma when she hears her coming back. Soon they see Phoney is riding the back of a cow and his speedy entrance into the house. They see he’d landed in the fireplace on top of their dinner, Gran’ma rushing to get him out of it, before he ruined it. Gran’ma Ben is already saying no to Thorn’s trying to get her to let Fone and Phoney stay, but then she smells the pie Thorn had been baking. Meanwhile Fone and Phoney are trying to figure out where they’d both seen Smiley last and then Phoney asks to be introduced to Thorn, since she’s so good-lookin’; after which, Gran’ma Ben doesn’t argue their staying, only they’d have to sleep in the barn. Thorn asks to speak with Fone so they can figure out how to keep the dynamite from going off between Phoney and her Gran’ma and after, Fone tries to put Phoney straight when he sees he’s gotten into the apple pie which was for Thorn’s Gran’ma, which Phoney shoves the rest of into Fone’s face when Thorn is sure to catch him in the act and denies even having seen it when she asks about it; it’s whereabouts being pretty obvious, ending the third chapter. These are so much fun to read, I now get why they would be one of the classic graphic novels.

The 4th chapter begins with Fone yelling at Phoney for spilling the milk again and aggravating Phoney to quit. Fone tries to keep his priorities in check by reminding him Gran’ma Ben is letting them stay there and feed them, but Phoney doesn’t believe sleeping in the barn is much worse than staying in the woods, if the food wasn’t as good as it was, he’d take his chances. Fone then, in the middle of Phoney making him aware of his bad luck again, right when Fone reminds him he isn’t as completely broke as he’s saying since he’s got a wad of cash still, which upon being reminded of, Phoney pops out of his pocket, confessing how it comforts him. Then Fone reminds him to try and stay out of trouble for a bit longer so they have a chance to encounter Smiley before getting kicked off the farm, which Phoney agrees. Fone goes off to help Thorn churn some butter as Phoney continues to seethe about his manual laboring plight when Gran’ma Ben passes Fone on the way back to the house. After Fone admits what Phoney is up to and how he’s about to help Thorn with the butter churning, she gets a feeling which bodes a bad omen and warns Fone to keep an eye on Phoney.

Fone goes back to Phoney to ask about Gran’ma Ben’s missing some undergarments to realize Phoney was the cause which Phoney doesn’t take well, reminding him of his status in Boneville, but Fone prompts him to remember how they’d all gotten into the mess they were in because of Phoney, which in turn makes Phoney more keen to get out of there as soon as they can rather than wait for the next day to accompany Gran’ma Ben to the spring festival, but when Fone mentions how Smiley may have heard about the cow racing with Gran’ma Ben and the bets involved, Phoney changes his tune, since he’s interested in making an extra buck and promises to not make anymore trouble. Fone only has a moment of suspicion until Phoney distracts him with possible calls from Thorn for Fone and then proceeds to swipe some of Fone’s belongings to make his way to town right then. Meanwhile Fone is accompanying Thorn to the springs whilst she lists all the good times he’d have at the festival, describing the splendid activities. Fone is surprised when Thorn’s reason for going to the springs is for them to bathe; oo, la-la. Fone gets distracted by the nakedness of course and disposes of the soap in an interesting way. Meanwhile, Phoney is getting lost in the forest when he runs into the three hedgehog kids in a tree, they, thinking it’s Fone for a minute, ask him to play.

Phoney soon helps them realize their faux pas and one of the kids help direct him to the town, leading him into an even darker and scarier part of the forest. As he is thinking of his plans when he gets to town, he begins to smell something foul, soon seeing the rat creatures napping. Phoney hides when another, larger rat creature, Kingdok appears to wake the two to update them of a meeting being held with their summons by the Hooded One. Kingdok discloses he has more information about the creature they seek with the star on his chest. After hearing the conversation which revealed they were looking for him, we move on to Thorn, Fone and Gran’ma Ben who had been searching for him when they noticed he was missing, guessing what his plan was. They decide due to Gran’ma Ben feeling like it was going to be a bad night, Fone Bone should gather his sleep items and stay in the house with them for the night. We then we see the rat creatures gather in a valley for the high council meeting.

The two rat creatures are questioned about why they haven’t found the “one they seek”, yet. They supply they haven’t seen him, but have run in to a creature similar to him, naming Fone Bone. When the rat creatures then detail the reason why they haven’t captured Fone Bone as of yet was caused by the Red Dragon, the Hooded one is silent, but then comes up with a diversion for the Red Dragon to follow whilst a second party would go after Gran’ma Ben’s farm and Fone Bone, to be acted upon later at night. We see the rat creatures quickly moving to do the Hooded one’s bidding and then see Thorn being woken from a dream with Fone informing her of the rat creatures outside and Gran’ma Ben waiting for them downstairs. When they hear what her plan is, she takes on a persona of the Fairy God-Mother in Cinderella; great last panel. Gran’ma Ben, then shatters through what looks like a wall, to grab a hold of one of the rat creatures on the other side, calling for the kids to run. With a bit of coaxing by Thorn, she pulls Fone along, running through the forest with rat creatures chasing them. When Thorn finally stops, she has a second thought of going back for Gran’ma Ben, believing she wouldn’t know the woods were scoured with rat creatures, but then one comes up right in front of them. In the adrenaline-laden moment, Thorn conks Bone’s head against the rat creature’s, knocking it out, apologizing for the reflexive defense against Fone. Then more rat creatures come at them and Thorn runs some more, carrying Fone along.

Thorn reaches a clearing and rat creatures surround them. We then see Phoney has reached the Barrel Haven Tavern. He calls for a beer from the bar-tender and is given one by Smiley. Phoney can’t believe his eyes for a moment and then greets him properly. Soon they get to talking of Gran’ma Ben and both being there because of the cow racing betting which will be going on. Then the owner of the bar begins to yell at Phoney he better be able to pay for the beers he’s been downing, with Smiley pretending to not know him. Phoney gives him the cash, believing it to be viable tender, when the owner sees it, he tears the money up and commands Phoney hit the dishes to work off his tab, to Phoney’s angry surprise. Smiley explains of the barter system they utilize in the town and Phoney gets more angry of Smiley not expressing to him properly how the trading worked before giving him the beer. We then see Thorn and Fone still in the clearing, surrounded. When she asks what they want and they admit they are there for Fone, she relates to them they won’t be taking him and then Fone smells the Red Dragon. Fone begins acting more reckless, but soon loses the smell and the rat creature he’d approached attack, Thorn pulling Fone back out of the way.

Then the Red Dragon comes out of the darkness with Ted the bug with him. Ted bringing Thorn and Fone away from the confrontation between the Red Dragon and one of the rat creatures, talking it out about how the Red Dragon’s conduct might be different if Kingdok were there, but also how the rat creatures had violated their agreement. When the one rat creature begins to feel like he must up the ante, he calls for his “comrades” to kill the dragon, the Red Dragon commenting on what “comrade’s” he referred to, the rat creature then realizing he didn’t have anybody watching his back and so runs away. Thorn takes the Red Dragon’s existence in stride, relating to him she needed to check on her Gran’ma and so he gives them both a ride back to the farm. Thorn sees the house has gone up in flames, though, believing them to be too late.

Thorn tries to rush to the charred house, but the Red Dragon stops her. He warns her to be careful of any hidden rat creatures before she rushes off anyways, Fone following her, she calling out to Gran’ma Ben. Gran’ma Ben soon walks out from behind a side of charred house, glad to see Thorn is alright. Thorn describes how they were almost overtaken but were saved by the dragon, he coming up behind her and getting a closer look at Gran’ma Ben and vice versa. We soon uncover the Red Dragon and Gran’ma Ben must have known each other since he called her by Rose and she was answering with short replies, the Red Dragon soon deciding to move off with Gran’ma Ben’s agreement. Thorn asks why she’s treated him like she has and Gran’ma Ben diverts answering by changing the subject about she needing to have a “chat” with Fone and Thorn should go put the fire out on the roof whilst they pack up their belongings to head for town so they can search for Fone’s cousins, she relenting and goes to do her bidding whilst Gran’ma Ben tries to get the skinny on how he or Phoney have ended up on being wanted by the rat creatures, Fone not knowing the answer.

Soon Fone is sharing the story of how Phoney got run out of town and Smiley and his part in helping him to escape with the help of bad prunes being part of the reason for the townspeople’s anger toward Phoney. Then we are back at the Barrel Haven Tavern where Smiley is keeping Phoney busy by making him continually wash cups after one round of drinks exchange the hands of the men buying them. Smiley shares of how he’s setting up the rumor of the cow which can’t be beat and asks Phoney why he still cares since none of the townspeople use money, Phoney making it known it might be a bit disappointing, but he wanting to get whatever they bet anyways; greedy little sucker. When Phoney sends Smiley back out to the front with the demand of not transporting so many dirty dishes to the back, he’s called by his full name by the Hooded One from outside the window. The Hooded One conveying how lucky Phoney is by having been contacted and states Fone will die for contacting the Red Dragon. When Phoney tries to threaten the Hooded One and fails, the Hooded One comes closer to contribute his reason for having business with Phoney, being interrupted by Smiley clonking more dishes down next to Phoney and the Hooded One disappearing. Phoney now realizes the danger they’re in and then we see Gran’ma Ben and group heading down the road.

Fone is entertaining himself and, so he believes, Gran’ma Ben with a retelling of Moby Dick when Thorn rides up next to them, waking her Gran’ma due to some trees blocking the road and a local standing nearby. We see the Hooded One lurking nearby as they approach the fallen tree and get around one end of it. Fone takes the opportunity to thank Thorn for sticking by him and helping him escape the rat creatures, Thorn replying it seeming natural since she thought they were friends, bowling Fone over backwards off of his cow with the knowledge. We then determine the bar owner is Lucius when Gran’ma Ben and duo reach the town and he’s there to greet Gran’ma Ben, with a little gift he’s been saving for her. Then Smiley comes out and he and Fone have a warm reunion. They then call Phoney out from the kitchen and all three get together, but the Hooded One is still watching with words of foreboding for Phoney. We then see Fone is throttling Phoney soundly, whilst Smiley plays on his guitar-like instrument, ending the first book of the volumes. This series is quite fun and I’m going to enjoy reading the next.

Bone – First Appearance (Cerebus the Aardvark)

I haven’t read Bone before and so starting with the first issue, we see Phoney Bone walking out of a forest and complaining about his cousin, Fone Bone who may be at Phoney’s home now eating his food and ditching him to make his way back alone. In Bone’s opinion he’s the wealthiest of Boneville and pities his predicament when he runs into a dinosaur-seeming creature and asks if he knows about his cousin’s whereabouts, which doesn’t get answered, until a little guy gets his attention and tries to get Bone to move further away from possible trouble, Bone not paying him any mind and asking the same question of him. When he doesn’t get any real clues though, he then demands to be taken to his leader, which the bug supposes the closest to a leader would be someone called Thorn’s Grandma. So they head off to uncover her where-abouts and then run into her coming back somewhere down the road.

The Grandma then threatens bodily harm to Bone when he doesn’t take her kind offer of riding one of her racing cows, kindly, where we then see her grand-daughter is in her grandmother’s abode and Fone Bone is with her, seemingly love-struck as they wait for her return to see if she’ll agree to Fone Bone’s being able to stay there. Then they first hear and then see the cows and her grandmother running beside them, with Phoney Bone taking the cow for a ride as they come back, to Fone Bone’s surprise. Phoney Bone does not making a graceful entrance, since the cow seemed to have gone out of control and threw Phoney through the front door whilst the grandmother yanked the tail of the cow to keep it from slamming through the door as well. Then the grandma meets Fone Bone and whilst they seem to get along better, she deduces why her grand-daughter had brought him over and squashes the thought straight from the start and then Phoney Bone is trying to get out of there as quickly as possible whilst Fone Bone believes the grandmother can help them get back to Boneville.

Phoney Bone is then introduced to Thorn and he embarrasses Fone Bone, but first they’d discuss whether either had seen the third in their party, their other cousin, Smiley, who neither knew the whereabouts of. This is when the grandmother relents to the two staying, but in the barn and Thorn and Fone discuss the plan of trying to keep their relatives calm until they can go to town together, which is when Fone goes to powwow with Phoney, but finds him dismantling the delicious pie Thorn had made for her grandmother, due to hunger and Thorn discovers them both sitting there, with the rest of the pie shaping Fone’s head with Phoney sitting pretty claiming not to know anything about it, ending the first issue. I understand now why this is entertaining at least. I’ll be interested in seeing where it goes.

Adventure Time Vols. 1-14

This is so much like the show, it makes me go, “Daaww!” when I read it. The humor and it’s cartoon quality is the perfect distraction for when the series goes on break.

  • BMO is found cooking at the beginning of the 5th issue and is excited to show Finn and Jake what he’d baked, but how they’d have to share it, so the boys decide they’d rather compete for the whole cup-cake. BMO comes up with the idea of whoever can run in the most straightest line for the longest will win, and then begins continuing to build creepy Finn and Jake robots. Meanwhile Finn and Jake turn their run into a walk and then start running into obstacles of the hilarious nature which only comes from Adventure Time watching and or reading. Then they run into a strange guy named Adventure Tim. They have some weird adventures together and at the end wonder what Princess Bubblegum’s invention was, which I suppose we’ll be learning in the next issue, since BMO had received a message from her about needing their help for it, but since they were on “important business” needed a rain check. After, is a cool short which is melted clocks and Escher-like, then a mini of the Ice King getting intimidated by the Vampire Queen. This was a good set of stories.
  • The third issue starts with the Lich destroying Earth. Finn and Jake are surprised at not being dead and seeing the Lich, Jake reveals the Lich must have sucked the Earth into his bag. Finn is then found in a Jake-plane coming down to where Bubblegum and the others are stranded. Then they have to figure out a way to overpower the Lich, which Finn figures they should form teams to do, since they didn’t have enough crystals to protect them from the Lich’s mind control. Then Finn decides they need to join forces to take the Lich out since their divided teams didn’t work. They succeed, but now can’t find the land of Ooo and we end the segment. Then we get a mini-comic with Breakfast Princess having a hang-out sesh with Lumpy Space Princess set up by Finn because he knows they don’t get along well, she saying it’s because Lumpy makes too much drama. Lumpy Space Princess is getting tired of waiting for her and decides to snack on a piece of bacon from Breakfast Princess’s bacon field and catches her in the act. She educates Lumpy Princess how families live on the bacon and she’d made one family lose their home, so Lumpy Space Princess takes them home for feeling so bad at not knowing what she’d done. Lumpy Space Princess does a decent job of caring for them and visits them when they are able to go back to their regrown home, the ending of which is pretty funny with the breakfast microbes’ makeover appearances and personalities. The mini, is a one-pager with Finn as the fall-guy. I’ll be curious to see the conclusion of the main story.
  • The first issue begins with the smiling snail waving at peeps and supposedly being responsible for releasing a dangerous and evil skeleton-looking guy. Five days later, Finn and Jake are practicing battle “burns” when they hear an explosion, upon investigating they see the Lich going after Tree Trunks, Finn and Jake go after the Lich once it starts heading for Candy Kingdom and Finn tries out one of his battle burns on him, which doesn’t do anything other than get the Lich to warn them to prepare for the end of their world, so Finn and Jake get to become “one” again Jake-suit-style and super-duo the Mother which fails and they end up in the Lich’s bag. There is also continual reference of needing to save Princess Bubblegum and, “everyone else in Candy Kingdom”, not naming names, ha-ha. They then meet Desert Princess, whom they share the same goal with and shows where she got her moniker, but unfortunately won’t help them escape their current holdings, which the princess believes can’t be done. Then we skip to the Ice Kingdom and see the Ice King working on a novel about Cake, Jake, Finn and Fionna, when it gets blown away and the Ice King is sucked out by the Lich, which is where the story is to be continued… *Sighs* The reason I hate comics segmenting stories, only so I can forget it enough when I need to start it up again, oh well, this is Adventure Time we’re talking about so, I can’t complain to it’s wild acid-like trip. We then start up a story with Princess Bubblegum being interrupted by Tree Trunks about an order she thought was canceled for Cinnamon Bun’s party, but Princess Bubblegum shares with her how she canceled because she preferred a mysterious cider, literally from the sky. Tree Trunks goes off, a bit disappointed, but comforting herself with the fact some critters still liked her cider. Then she sees a disturbing figure and sees it heading where she gets her apples from, so follows it, sensing this must be her competitor and once she discovers and tastes some cider outside the mysterious figure’s home, soon gets pulled inside by Cinnamon Bun. Then the plot thickens when Tree Trunks learns Cinnamon Bun didn’t make the cider, but was on a juice cleanse. Then we uncover the nasty reason of where the different flavored cider is coming from also getting a cleaned up ending with everyone, including Finn, Jake and Princess Bubblegum at Cinnamon Bun’s party and inadvertently tasting where the flavor came from; icky.
  • Issue #2 begins with the continuation of the Lich’s goings-on, showing him heading for Marceline’s “lair”. We then see Finn and Jake feeling quite down for not being able to save the world in the time amount Finn would’ve predicted “normal”, then once Finn hears the Desert Princess’s story of how she’d gotten there, and the possibility of her being more than one of the candy citizens, but not believing in her own supposition, Finn decides he agrees with her way of seeing it, in his usual way. Then we are subtly reminded by Marceline how she’s still being attacked and go back to her side of the story. Marceline seems to get overpowered and meets Bonnibel on a beach where she might know a way off the island they’re stuck on and how Marceline tries to prove some of her transformations could be helpful. Then we skip back to Finn and Jake who see the Ice King and decide to “mess” with him. In the process they run into Lump Princess and then finally decide to dig their way out and head to the bottom of the bag, which sucks them in as they try to figure a way out. We then see Marceline and Bonnibel on a makeshift raft with Marceline using one of her shapes to help sail. When they reach land they run into Lump Princess who’s crying about how Finn and Jake were dead, ending this installment. We then begin a story starting with Finn and Jake singing about laundry. When they check on their load, Finn notices everything has turned red, caused by a sock Jake loved, but hardly wears. Then Finn remembers how Marceline could probably suck the red out of all of his reddified clothes so they go off to ask her for assistance. She makes them do chores in return and poor Jake’s sock changes color as well. Then we get a one page mini of Marceline after a show, which was entertaining as well. Damn, I love Adventure Time in both it’s forms.
  • The 4th starts with Marceline thanking the little sand and ice Finn’s and Jake’s for keeping the Lich busy whilst they battled it out. They meet Bubblegum back on the planet where they see the place is covered in sand. Finn then agrees to locate Sand Princess, who disappeared and would restore the planet to how it should be, also taking on the task of restoring Breakfast Kingdom as well, to Jake’s lazy dismay. Then we see the Ice King has to do with the Sand Princess’s disappearance. Finn gets the Ice King to release the Sand Princess and she comes up with an idea to get the sand off of everything. One hiccough occurs when the sand princesses don’t want to jump in the hole, which was the other part of the plan, because they had a crush on Finn. Finn obliges to their request and the end consists of a new land being added and Finn acquiring a new friend in Sand Princess. Then a mini of young Marceline, which is cute. Then we get a strange one about bears and their leader, Party Pat coming up with a way to eat dip which he makes especially for their party. Main story was better, but it’s still cute-sy.
  • Issue 12 begins with Lump Princess spying on the gang and thinking they were excluding her from all the fun they were having, so she forces BMO to include her in the game, even though it’s only three-player. When she tries to get the group’s attention, she soon realizes she isn’t actually a player, but is in the game. To entertain herself she makes up a story, starring herself and a surgeon, she chatting to the ‘GO’ sign next to her. She doesn’t see the guys come back and so gets BMO to extract her from the game and steals the duo’s snacks before heading out. We then see a doughnut creature carrying a piñata horse, Manfried with a message for Finn and Jake, but the doughnut drops him on the way, breaking him, which he survives, but is technically fine when doughnut guy sticks some of his sugary stuff to glue him back together, which is when they see Finn, Jake and Marceline running to detect Ewlbo. Manfried shouts the message to them as they pass and Finn comes up with a plan to draw Ewlbo out, which the group agrees should work. It draws the wizards out, as planned and as Marceline checks them in for the contest, she runs into one who vandalized herself, giving him rightful retribution and ready to check-in more. After getting through her wizard line and not obtaining Ewlbo, we move on to how Jake is getting on. He’s playing his own game of cards which gets the wizards who have come to reveal their true names upon his winning, which doesn’t do him any good, since Ewlbo isn’t hanging about, so we move on to Finn’s ploy, which would have worked if anyone had known of or was Ewlbo, but no one has any information. Then Truth Field Projection Princess gets Finn to reveal an embarrassing fact about himself since he was under her spell, which is when Jake and Marcie come by to see how he had done. When they realize he didn’t have any luck either, BMO starts dragging Jake away and so the other two tag with him whilst he runs along, destination unknown, but ending with Marcie trying to wake them up for having arrived some place which stumps her as to what to do, which is where we end until the next issue. The mini comic has to do with the Ice King passing out free comics and entrancing everyone into not being disturbed, which annoys Finn due to having lots of interesting ideas to share and so when Jake picks up a comic and Finn decides to see what it’s all about, they begin to fight to be able to read it. When it gets destroyed, they come up with a plan to get everyone to stop reading the Ice King’s comic, which involves making their own, much cooler comic to get everyone out of their trance reading. Jake doesn’t know how to make a comic, but fortunately Finn walks him through it, actually showing how to make one, for anyone interested in doing one themselves. They finish making their comic and begin distribution of it which does exactly what it’s meant to, even when the Ice King comes back with more copies of his own, everyone being too interested in Finn and Jake’s comic to pay him any attention, pissing him off to no end, which is the end; a good issue, can’t wait to see the continuation of the main story.
  • The 10th issue is a choose your own Adventure Time, so this should be interesting; also since this happens to be the comic which was given on free comic book day! We uncover what kind of comic this is by the Ice King announcing it when BMO asks what time it is. This comic has no problem breaking the fourth wall, but they only say it once at the beginning and the rest is shown through magic! Then, Ice King breaks down who’s in charge from then on when Finn tries to punch him and can’t. Then we get pointed at when the Ice King mentions who is now in command of their little lives, but fakes us out when it’s supposed to be Gunter, who disappeared at the perfect moment and they now don’t know who has control; ha-HA. In the end, we get to see the Ice King get what he deserves. Then the Ice King agrees to confess to them the reverse spell, if they accede to being his best friends. Not agreeing makes getting to the Ice King’s truth much easier, but then we wouldn’t see the “hell” he put’s the boys through before confessing to them what’s up. We then choose either PB or Marceline to help, but Marcy’s not home. We have a short ending after PB can’t help and the other timeline has Peebles taking the Ice King into custody for princess-napping too much. The Ice King then reveals to them where he discovers the spell and Jake proclaims they must away to the Ice Kingdom, whilst after making the boys toot in the other timeline they go to Adventure Tim for help. Then in the Tim timeline they try to overload us and under load us with too many options, which they continue to do so, or we can decide to give up control without a fight. The other option has Peebles casting the spell again, but on us and the Ice King says he’s learned his lesson and won’t cast spells similarly to this one anymore, but we all know how he is, and completes the choosing story; much more fun the second time I read it. The next comic shows Ice King and Gunter watching an infomercial in which the Ice King wishes to do some purchasing, but Gunter makes him aware of their lack of space to store his wannabe new baubles. The Ice King decides it’s time for his version of a yard sale. Finn and Jake both see things they want and Jake’s discovery makes the Ice King nervous, not wanting to sell, but Jake confirms it’s incapacity for blowing anything up, he then using his personal “butt batteries” and it seeming to work fine after. We then see the Ice King was reading a bedtime story to an Ice Prince, who wonders how any of this is happening at all if the world had been blown up, but the ending is funny so I won’t give any more details, what with being quite descriptive already. Great issue.
  • The 8th issue starts with Jake opening the door to discover bad robots who hurt him and Finn and PB ask him to hold them off until they can arm themselves. After doing so though, they realize their weapons aren’t going to defeat as many of the robots as there are, so PB directs them in a back-up plan. They escape inside Jake and he runs into Choose Goose after they learn the robots have destroyed Candy Kingdom. Unfortunately Choose Goose doesn’t help them and Jake comes up with another plan when he sees the robots coming for them. He heads them off whilst Finn and PB run for cover at Marceline’s old abode, which they ascertain when Jake joins them. Then they swear to give all they have to making the sweetest time machine they can, but not before Finn receives one awesome token from PB, then leaving to fix the future. After they leave, Peebles is found by BMO in an awesome robot suit and they both beat up robots until Finn and Jake fix the future, getting the continuation in the next issue. The next story has us follow Hot Dog Princess and her wish of having her beloved bun back as her birthday wish, which PB grants. Peppermint Butler then accompanies Hot Dog Princess to the land of the dead to collect her prince, they run into a big duck-billed baby on the way and when they reach another area of the land, they run into a skeleton-looking fellow who updates them where Bun Prince is, but Peppermint Butler must pay the price, melting him into bones. When Butler confirms he’s alright, they continue on to regain Bun, but when Hot Dog sees him finally and he blows her off, she’s a bit ticked off, leaving the story slightly open-ended with Butler’s declaration of finishing what they’d started. An interesting installment, indeed.
  • The sixth installment starts with Princess Bubblegum conducting one of her experiments and finishes her time machines, when Finn and Jake pop by and she’s able to show-off her endeavor. They immediately take the piece for a ride into a minute before and are all pleased by the experience, testing it once more, but then Jake get’s button-pressing happy and Bubblegum makes a royal decree on how their future usage of the machine will be; I rhymed accidentally on purpose. Jake finagles a way to get around the rule, though and waits for the right time to press the button by himself, sending only himself back in time so he can win rock, paper, scissors and go out and discover some emergencies they can get into so they can use the machine more. At the end of this part, the princess smashes the machine, but Jake comes in later and is thinking of repairing it, which we won’t be privy to until the next issue. The next story has Jake and BMO making a video for Finn to cheer him up for not being able to get past a level in his video game and LSP doesn’t want to be the character assigned her and the Ice King wants to change the movie’s whole theme. By the end, it didn’t matter because BMO did something which any gamer would have sulked over and probably would want to die after it was done, but Finn remembered the bright side because of Jake’s grammatical change in the sentence used. A quick and entertaining story.
  • The seventh starts with Finn and Jake getting buff because of the time machine button they still keep pressing and when they look for BMO to see if he’ll get a buff bod from it too, they see their house seems to have gotten quite messy in their “absence”. Then Finn comes up with the plan to get PB to fix the situation caused by their tom-foolery, but whilst they’re on their way, Jake not only turns into a different form, but the environment also seems different, once noticed by Finn. Then a robot which looks a lot like Finn starts shooting at them and their renewed resolve to find PB persists. When they do, she scares them with her Robot-welding mask and realize she’s been promoted, which they should have been aware of already. PB, who is now QB, helps them timeline the past 15 years, they not remembering for having pressed the button and time-skipping to their future bods and reality. After getting updated, Finn promises to help defeat the robots. Unfortunately, Queebles shoots the declaration out of the water when she reveals to them it is what they’ve been doing for the past 15 years and it hadn’t been doing much except getting them into a stale-mate with the robots and the time machines they had, plus the ones QB had invented won’t work, so now Finn and Jake are stuck there forever; or at least until the next issue. The next story has Peebles philosophizing with BMO about time travel and each page has an apology to Kurt Vonnegut and Ray Bradbury, respectively. The next story has us follow Finn and Jake and Peebles doing boring things, in the words of the narrator. We then get back to PB talking to BMO about time travel and another apology to Larry Niven and a final apology to Michael T. Gilbert (no clue who they are, most likely will research). We then get a mini-drama with Lump Princess in woe of her existence. Then we see Jake waking Finn and informing him of what he’d seen PB do to the time machine and what Jake had done after she’d left, bringing Finn to show him the results. When Finn relents in Jake pressing the button to the time machine one more time, Jake shows him what happens now instead of what’s supposed to happen, which Finn thinks is awesome, but they both go to NEPTR to see if it can be fixed. NEPTR succeeds in fixing it, plus keeping the awesome “toots”. Then Finn and Jake are covered by cardboard boxes once pressing the button again and when they break free of them, they have their awesome bods again, ending the issue.
  • Finn and Jake are trying to confirm their current time and whether they’d made it to their own time, whenever it is, starting the 9th issue. They then realize they’ve gone far back in time and so go back to the machine to go forward a bit. After hitting the button again we go back to the original pilot episode of Adventure Time, which obviously isn’t forward. Finn then decides he’ll take the lead on the time machine this time, but before going, leaves a note explaining what had happened to his sleeping bag he’d lost years before. They go a bit more forward and run into BMO to determine what time it is, ha-ha. They apprise BMO of what will happen if they don’t destroy the robot-thems and BMO agrees they need to beat them up. After completing their task, but still remembering the future which will not be and having the older bods, they go to see Peebles to consider if she can help them not get senior-ized earlier than before. PB fakes them out by expessing to them they can’t be fixed and then rescinding her statement. They get their old bods back and all the time machines disappear and after PB goes to Royal Court, Finn takes a gem to the bank to save for 15 years, but when they get back home, they see their evil robot selves are back and whilst Jake takes care of them the second time around before they turn evil, Finn goes after BMO to state to him what’s up with them. Then they end with Peebles and Finn playing video games on BMO. Cute story. The next story starts with Finn and Jake competing on who will catch the biggest fish, Finn taking the lead, but soon the fish tries to take out Jake’s fish and then Finn himself, but then Jake pulls out an even larger fish scarfs Finn’s fish and then it’s on again. Finn not giving up in getting the biggest fish, but then the fish starts to head for Candy Kingdom and they go off to kill it and get eaten. Then, after defeating the fish as posing as bait, they take the credit equally, but confide in PB in confidence they’re each solely responsible for the catch, leaving PB showing a dubious look at them both.
  • The 11th issue has a guest artist (as they all do), at the beginning with Princess Lump (reverse it), is freezing her lumps, then the actual story begins with Marceline who makes a knock knock joke before going inside to talk with Finn and Jake. They were watching a race-car vampire movie, but were ready to play video-games when Marceline asked. Then BMO surprises the guys with their most favorite game ever, Punch Guts III and sucks them into his brain frame making sure to warn them they’ll die in real life if they don’t win the game. They start and immediately get to level 5, where they’ve been shrunk and are now inside the Prince who’s trapped and they are falling towards his stomach acid. They meet up with the virus boss, who Marceline decides is adorable, but kills quite easily, then they kill all the little baddie viruses, which is when they start questioning why the game is so easy so far. They go through all kinds of levels reminiscent of 80s “vidya-games” to get to the final boss. Marceline keeps accumulating lives and when they get to the boss, “pings” him with a touch and they win the game, then noticing someone, who is closely named to elbow, having hacked the game and upon returning to reality is told by BMO forcefully, the game was perfect, with a no-arguments sort of attitude. They then realize BMO isn’t acting like his normally unusual-usual self and follow him to his next scheduled meeting. After witnessing his strange behavior with another appliance, Marceline breaks down the possibilities of what has happened to BMO not being an accident, ending there until the next issue. We then have an unrelated Adventure Time comic to end the issue; I enjoyed the first story, foshow, the second was philosophical and good for those who need to expose a deeper meaning in their comic-reading.
  • We begin the 13th issue where we left off in the last and learn there are an abundance of robots milling about and probably not the kick-back kind. Finn and Jake are up to the challenge though, since they had a nice bed-time rest and are ready for the adventure these robots may give them. BMO begins receiving an update along with the other robots and Marceline takes Finn and Jake for a better look at what is happening. BMO reboots, but not for the better, supposedly now Ewlbo having taken over. Marcie tries to intimidate him, but it doesn’t work and so Finn and Jake team up to try and hack into the robots themselves, which Marceline tries to help them with. Jake gets them to a new spot to initiate their plan, recovering a computer to use, but Marcie soon realizes Finn and Jake have no clue how to hack anything, so she takes over. At first Finn and Jake aren’t impressed, but then Marce brightens the resolution and they get starry-eyed with inspiration to hack databases the first chance they get, which is when Marcie notices a suspiciously named file and opens it. Then they get their Tron moment, entering the program and meet Ewlbo in “computer-land”. Ewlbo then shares his history and we then get his true moniker, which got changed because of the two programs which merged and made all of the robot’s change. Ewlbo’s plan was to use a robot body and help them overwrite the program, believing he could control the merge, but Marceline knew better and it was proven after Ewlbo ignored her warning, which we get to see more of in the next issue. The next comic has to do with Finn and Jake trying to distract a visitor whom loves to eat delicious things and so Jake distracts him by turning himself into a burger to get his attention away from Candy Kingdom. His plan seems to have worked, but when PB and Lady come by to congratulate him, Lady ends up nibbling on Jake. The next comic has Finn and Jake run into a magic hat reminding me of the sorting hat of Harry Potter, giving Finn a title which doesn’t impress him much. Then his royal adviser lists all the things which need doing, since Jake has decided to postpone their adventures so he can focus on the duties Finn didn’t want to handle due to the kind of royalty he’d been bestowed with. In order to make the meeting Finn must attend and not choosing the right mudflap for his carriage, he now proposes they run to the meeting for being late and making the Kingdom of Rad Hats look bad if he doesn’t stick to his schedule. It ends with Finn busting into the meeting and upsetting Lump Princess for uncovering Finn’s new title, which is where it ends until we finish the story in the next issue; not a bad grouping of stories, I still can’t wait to see where it goes.
  • The 14th issue seems to be much longer than any of the others and continues where the main story left off. We learn Ewlbo joined with all the other robots becoming a ginormous one which the trio must defeat since he’d lost memory of his objective in the transfer. The robot mashing then divulges he’s decided to take his creator’s name since he’s overwritten him as Marceline and Jake try to attack him. They guess the robot’s plan and try to focus on not hurting their robot friends who have been taken over by Ewlbo. Jake saves Finn from being squished by Ewlbo and does so in a clever way, which is explained by side-note at the bottom right of the page. Then Ewlbo makes “a big mistake” in Finn’s terms, since he’s caused Jake to fall down a precipice sort of dealie and also has an originally-plastered sad face to go with it. Marceline then tries to campaign whatever part of the real Ewlbo to take control, but is fooled and then told the creator of the program has been deleted. Ewlbo seems to have won and been fully taken over, but then Finn pulls one more switch-eroo which shows Jake being the one to end the robot’s rebellion and putting the trio back into the original game they’d been playing at the beginning of the story. They then employ a cheat code to get their robot buddies back to normal. Everyone was coming back to their robot senses when Ewlbo pops up again and shows they aren’t the only one’s who can cheat in this game, but the trio gets the robots to go into transformer-mode once more to fight off the bad guys made by the bad guy. During the battle Finn and Jake keep trying to impress each other with every bad guy taken down. They then begin dismantling Ewlbo’s pixels and tossing them down to his bad guy minions after discovering the fly-mode in their robot-selves. They are finally finished with the game when, after checking if BMO is alright, he asks if they’d like to play some video-games, which of course, everyone says, “yes!” They then run into the original creator and he’s fine since the virus hadn’t dumped the trash and they end with having the opportunity to explore the big universally large game together, which brings all those past video-games some know and love melding into one; I enjoyed this one, dramatically funny. We then move on to the second half of Princess of Rad Hats which leaves off with Finn being seated in alphabetical order with the other princesses, which put him between Flame Princess and another, when the Ice King crashes through the window. He apparently wanted the opportunity to have the new princess be kidnapped like the others and the fact it was Finn and he wasn’t a girl princess made no difference to him, but when he was about to take Finn away, Jake shows up and tries to talk sense to him, but the Ice King, whilst realizing the strangeness of the situation, must stick to his princess kidnapping ways, regardless of the princess’ boy or girl-ness. Finn is in the midst of feeling sorry for himself when the princesses come to rescue him and show him how being one of them is actually as good and so Finn decides to be the “BEST PRINCESS EVER”, but the hat called Cloche, isn’t impressed with his capabilities and when Finn realizes the only way he can end being a princess is to be fought by Cloche, upon her attack, he feigns defeat and she becomes the new princess, to his relief and PB’s disgust, since he apparently hadn’t learned anything from her advice. Jake gets the last word by giggling at a joke he’d helped create near the end, as is their way; another good issue, I’ll be pleased to read more.