Fantastic Beasts and Where to Find Them by Newt Scamander

Image result for Fantastic beasts book cover

So, straight from the “Belongs To” stamp, we see Ron, Hermione, and Harry scribbling about why Ron is sharing Harry’s copy and the awesomeness of Dungbombs. Ron and Harry have a hangman game going (Acromantula), as well as tic-tac-toe. One of the boys comments about Newton ‘Newt’ Artemis Fido Scamander’s name being “nice” and the author’s love of animals nurtured early in life, and though at first his career with the Ministry of Magic in the Regulation and Control of Magical Creatures Department left something to be desired, he eventually transfers to the Beast Division, allowing him to flex his knowledgeable muscles. He created the Werewolf Register and passed the Ban on Experimental Breeding law. This book stems from a collection of notes whilst working with the Dragon Research Bureau and stating of the award he won, where he resides, as well as the names of his wife and pet Kneazles. Then a Foreword by Dumbledore about the book being helpful to students, but versatile to the use in common society, as well.

This edition extra special for being available to Muggles for Comic Relief, the wizarding world joining in helping the funding by mass producing Harry Potter’s copy, where wizards can locate a copy, thieves properly punished by curse, and the warning to never tickle a sleeping dragon. The Introduction has Newt describing his humble beginnings and how far he’d come through his many travels giving him plentiful experiences with all sorts of magical creatures. Newt then gets an answer from Harry to his question of ‘What is a beast?’, but Newt starting by listing three kinds: werewolves, centaurs, and trolls. Newt then clarifies how simply the label was given at its inception, as well as the Chief of the Wizard Council realizing his mistake upon seeing who came forward at the first meeting. The next Chief attempts to amend the restriction, only creatures who could make themselves understood by the Council being invited to attend, but issues were still needing to be handled: ghosts turned away and centaurs not coming, in protest of the Merpeople being excluded. The third, and start of the title of Minister of the Ministry of Magic made more progress with the classifications in divisions: Beast, Being, and Spirit. Some allowances being made in regards to centaurs requesting to stay labeled as beast and some believing Muggles needed to be reclassified as beasts, (I struggle to argue) as well as the tough to place, werewolves.

The next question to be regarded is, why Muggles don’t see these creatures, A Brief History of Muggle Awareness of Fantastic Beasts to follow, Harry noting its briefness being a fallacy. Newt begins by confiding how Muggles used to acknowledge magical creatures, regardless of wizards’ attempt at hiding them, the Middle Ages art and literature showing this. He then mentions how Muggles tended to guess wrongly of what they’d seen or didn’t register seeing the creature at all, he referencing a monk’s manuscript of his own experience with a Jarvey, believing it was a talking ferret. Those being hard times for wizards, A History of Magic being recommended for more detail on the subject, Newt then moves on to how they’d chosen which creatures needed to be hidden along with themselves, some of them being invited to the meeting and when concluded, 27 creatures becoming mythical Muggle (which for some reason brings to mind Good Mythical Morning) history. More beasts become added once they’d gotten comfortable with their camouflaging skills. It becoming a law and being dealt with by whether a community didn’t handle their creature-hiding properly. Incidents including a dragon swooping down on a Muggle beach, yeti sightings becoming far too numerous, and the largest kelpie of Loch Ness reveling in its celebrity.

Newt then lists a few creatures who haven’t yet needed assistance in hiding: Tebo, Demiguise, and Bowtruckle (all covered later), the unicorn, mooncalf, and centaur introverted enough to keep to themselves, and others living in places Muggles couldn’t or wouldn’t visit, like the Acromantula’s home in the jungle and the phoenix on mountain peaks no one could get to unless with magical assistance. Then there’s those who look like “normal” creatures, or are too quick to be identified, like the Chizpurfles, Billywigs, and Crups. Another way of detouring Muggles versus by charming the areas the creatures lived, in special cases, like for the Quitaped, it is made impossible to map the spot where the creature lives. There are also creatures which need to be monitored due to searching outside there territories, like kelpie and pogrebin. The Regulation and Control of Magical Creatures is commented on by Harry about how Hagrid must not have been aware of it, for buying creatures on the list. Newt then answers why magical creatures are protected so strictly, it being so the wizarding world could continue to enjoy them. Seventy-five beasts are listed within and Newt makes clear of the love he has for his work. Afterwards, giving classification explanation, the beasts then listed. (Which I will only name a few).

Acromantula is a spider which Harry marks with nine more x’s than the classification of 5, Harry then writes of confirming the spider’s existence in Scotland.

The Basilisk also gets a comment when Newt claims of no sightings for about 400 years.

Then upon learning the sweet, Fizzing Whizzbees possibly contained a bit of Billywig which is an insect, Harry swears off having them again.

Bowtruckles are tree-guardian creatures which have camouflage like a tree, and would allow bark-stripping for wands only if given woodlice.

Centaurs are classified four as a sign to be respected, like Merpeople and unicorns. They are known to excel in magical healing, divination, archery, and astronomy.

Harry makes another smart comment about Hagrid getting a Chimaera since it was among top non-tradeable creatures.

Chizpurfles are parasites looking crab-like with whopping fangs, they similar to termites.

Crups look like Jack Russell terriers with a forked tail and are not picky eaters, wizards allowed to keep them with proper documentation and proof of careful handling.

A Demiguise has invisibility capabilities, their coats sought after for being used for Invisibility Cloaks.

Diricawls were believed to be extinct by Muggles, they calling it, Dodo, but the bird merely able to relocate “magically”, the phoenix having the same talent.

Dragons are then listed by pure-breeds, there being 10, but I’ll only be listing the ones I remember mentioned or commented on.

The Hungarian Horntail, Harry agrees of it being dangerous, what with having 50 foot range with its fire-breathing.

Then the Norwegian Ridgeback, Harry changes the name to Baby Norbert, it rarer than most, hostile to its own kind, will eat sea “food” unlike other dragons, and able to fire-breathe younger than most, as well: 1-3 months.

Fairies are described as usually bad-tempered unless used for ornamental purposes; conceited little buggers, they speaking in high-buzzing form, starting as larvae and cocooning before going straight into adulthood.

The Flobberworm is mentioned being a vegetarian which are sometimes used for potions.

The African Fwooper bird resembles a Dr. Seuss creation and will drive a human mad with its song.

Harry makes fun of the Glumbumble name which makes a sadness-induced treacle.

The gnome is then mentioned and Ron’s way of ridding a yard of them being most popular, but used to also be gotten rid of by Jarveys.

The Grindylow is a light-green water demon found in lakes, eats fish, is unfriendly to Muggles and wizards, but Merpeople are able to tame them.

Hippogriffs have also been commented on by Harry, wondering if Hagrid had read this book, referencing how, while tameable, it should only be tried by professionals (but Hagrid having taught the class properly). It eats insects and small mammals and hatches within 24 hours of being laid.

The Jarvey looks like a ferret which can talk, is much larger and usually speaks vulgarly, eating gnomes, moles, and rats.

The Kappa is commented on in regards to Snape not knowing their origins being Japanese, it feeding on human blood and can be swayed to not hurt a person by giving it a cucumber with the name carved in it, a wizard’s only way of sapping its power being to sucker it into bowing, pouring the water out of its head.

The Kelpie is a demon which can change shape, but prefers looking like a horse. Its feeding method involving getting the rider to the bottom of the water, but can be made peaceful if able to put a bridle on its head.

A Kneazle is a cat-like creature with spotted fur, intelligent, and can make wonderful pets if bonded, able to sense untrustworthy people and lead the owner home, if lost.

Merpeople have different appearances like humans, of whom know them as sirens; all Selkies/Merrows/Merpeople love music.

Mooncalves live in burrows which they exit from only upon full moons, they known to dance and leave UFO patterns in wheat fields, their poo able to quickly grow plants when used as fertilizer.

The Phoenix has four X classification due to the rarity of it being domesticated. Besides the ability to reappear elsewhere, it eats herbs, its song can give courage or fear depending on the pureness of heart, and it has healing tears.

Pogrebin is a demon from Russia which looks like a rock, they stalking people until the person gives up hope, but besides hexes and Stupefying Charms, good ole-fashioned kicking can put them off.

Quintaped, A.K.A., Hairy MacBoon is a human-eating beast which is steeped in legend of they starting as human and transformed by another family who they were feuding with, but none could be captured so the mystery continues.

The golden Snidget is a rare bird which has an impressive skill of speed, it being replaced in Quidditch with the Snitch, Quidditch through the Ages referenced for more information.

Tebo is a warthog which can go invisible.

Trolls can be up to twelve feet tall, are aggressive and moronic, three types being mentioned: Mountain – largest and most cruel, Forest, and River- known to loiter under bridges.

Unicorns whilst white, are gold when young.

Werewolves are commented on by Harry as not being too bad, they only inflicted by a bite, and whilst no cure has been detected, there is a potion to aid in the symptoms.

And lastly, the Yeti, which is theorized to be related to the troll.

Interesting collection, though I feel more comments from the trio could have been utilized.

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Adventure Time Vol.1 Playing With Fire

This volume is in black and white starting with Jake playing ‘Never have I ever…’ with Finn. Then NEPTR has his turn, making it a bit weird with his subject-choice. Then Finn calls Flame Princess over in a special way so she can join their game. Finn’s next turn brings out how little F.P. knows of a place called Carnival Kingdom, surprising the boys. Jake almost ruins the atmosphere with an insensitive question about F.P.’s childhood, but they turn it around with talks of cotton candy, going off to Carnival Kingdom. When they arrive, Finn gives F.P. a choice as to what prize she’d like him to win and she gets all goo-goo-eyed over a cute stuffed animal. Finn then proceeds to annihilate the game, before the game-keeper even has time to finish his line of questioning. Finn is all set in valiantly giving her his winnings when she is so taken with the game, she ignores him and tries it herself, failing immediately, she then goes flame-y after being sweet-talked by the attendant, Finn and Jake watching on, a bit embarrassed by her display of anger, but Finn also reverting back to his undying awe and anime-style serious liking of her. During Finn’s explaining her awesome side, she calms down and is distracted by another area involving someone playing a fire flute.

Then F.P. fakes Finn into believing he’s about to get a smooch when in fact she’s getting ready to tell him of the free fortune-telling. Then there’s a bit of questionable grammar said by F.P. (not sure if it was a joke or not) and she goes in for a reading. At first the fortune is bright, but then it takes a turn, whilst Finn waits with happiness at being referred to by the teller as F.P.’s boyfriend, then he gets grabbed without the princess noticing until the fortune-teller is leaving and she sees his form stuck to the back of his pack. Jake isn’t sweating it, at first thinking Finn will bust out, but then Jake and F.P. track Finn to a forest with trees filled with peeps in bubbles looking like baubles on a Christmas tree, upon realizing Finn wasn’t going to get out of this one without some help. F.P. angrily calls out the dragon who masquerades as fortune-teller and blasts Finn loose from the tree he’s hanging from. Jake marvels at Finn’s diminished size and F.P. seems like she’s going to get personal, but Finn cuts her off and spurns her affection without a thought. Then Jake asks if they should go save the other tree baubled peeps and Finn declines without feeling, which begins to tip them off. F.P. decides they must return and get the real, awesome Finn back. Jake is kewl with little Finn, but F.P. describes all the great qualities Finn has including one which mystifies her. Jake’s about to follow her, but tries one last time to see if little Finn wants to save his soul and confirms his insouciance, so Jake plops him in a skin pocket and is off to catch up to Flame Princess.

Jake discovers her puzzling over some game pieces and trying to figure out what she’s to do. Jake finally figures out what the game they must play is all about with obvious rules. Jake isn’t as good at playing at first, though and F.P. is getting impatient. Jake tries to reason with her, but F.P. figures another way through to the next area whether it’s cheating or not, which Jake decides is the former option. She continues on her “rampage” going through the puzzle cave in a way which is suited to her nature, until she reaches a water area they must get through. Jake tells her she should stay in the cave whilst he and Finn explore the underwater area, she not liking this idea and deciding she’ll do what she wants and follows them down into the water, which doesn’t do her much good so Jake catches her before she drifts off. When Jake resurfaces he, distressed to F.P.’s condition of possibly being dead, which still doesn’t affect Finn at all, he then realizes how terrible little Finn actually is, but F.P. does wake eventually, in a bed, with her father coming in soon after she wakes. F.P., through conversation with her father then wonders how she even got back to Fire Kingdom, her father explaining she willed herself back, something she didn’t know she could do. Her father then tries to explain how F.P. should try to give in to her evil side more than any other trait she may have and then gets distracted by his servants and through his conduct towards them, F.P. decides she doesn’t truly want to be there, then waking again on a shore side.

After a bit of frustration by the water being everywhere, F.P. happens upon a hollowed castle looking bucket and begins making an enormous castle, but rain soon stops her after she’s struck how little time it took to get the castle so large, then locating a wooden opening above her head. She gets helped through by Choose Goose, who is burned with his efforts, but soon tells F.P. how he got there and his mission in getting his pack back from the dragon. After F.P. exposes how the rooms being puzzles worked, Choose Goose shows her all he’d found was a key, which F.P. is able to figure out must go to one of the doors which is hidden by the dark, which she’s of course able to uncover. Choose Goose suggests she flame up the place, but F.P. goes with the patient way and starts trying doors. Soon she uncovers the right door in an unapparent place, going through with difficulty and landing in a strange place, the door disappearing before her eyes. Soon she’s despairing over how she’ll ever locate Finn in such a vast place, but after shouting his name, she hears hers in return and is led by it, luckily.

We have an ethereal moment with Finn’s spirit when F.P. somehow releases him from his little pod. We then get a sign the dragon had been watching close by the whole time, touched by their little display. After the dragon explains why he’d done what he did, he told them his debt to her and can grant one wish, she bursting with something trivial mentioned at the beginning, but Finn reminds her of how they should help the trapped souls, he included. So, in agreement they choose the wish which everyone is uncomfortably put back in their bodies. Finn gets a kiss from F.P. which doesn’t hurt him and is impressed by her control, however recently practiced it may be. They are then all given prizes by the dragon since he’d been planning on releasing everyone anyways also unloading his burden of them onto the trio in returning them to their homes; they do it, though and end the last return with a camp-out. Finn compliments F.P. on her heroic ways and after the boys are sleeping, she’s still thinking of how unheroic she feels, she then sees her father who tells her she shouldn’t be bothered feeling this way anyways and being evil will get her everything and anything she wants, her form changing in the water.

Finn and Jake are then awakened by screams from someone in their town caused by a fire. Finn tries to invite F.P. along, but she plays unconscious and the duo run off to help, with F.P. trying to optimistically believe perhaps she could be a hero in the future, ending the story. I wasn’t impressed at first, also I truly get bored with black and white, but the style was Adventure Time and it was a catching story once I began following it more closely; all in all, a good addition. Then we get a story with BMO beginning with him being left a note not to touch the wall of weapons, but BMO can’t resist a brush mohawked helmet, soon revising the note and adding some sword action to his game-play, but gets the sword stuck and falls trying to release it, falling into Finn’s underwear and at first being surprised, then using them, sumo-wrestler-style in a fight with a worm. BMO doesn’t win this fight though and walks off looking for items to build a kite, making a big ka-boom which one sees shake the whole tree-house. BMO test drives his flying implement with himself attached to it, like a hang-glider. Then notices the worm on the ground, worryingly close to where his kite is attached; and rightly so; BMO goes with the wind into we know not where, being called and seen looking like a felled warrior when someone opens the door to his knocking. A cute one, not a bad way to end the volume.