The first inside page shows the students who have checked out the book from the library including Oliver Wood, Fred Weasley, Hermione, and lastly, Harry, as well as the nameless threat which would befall anyone whom damaged the book by the librarian. Praise for the book, among them Lockhart, and Whisp relating in his own words, of being a fanatic of Quidditch, having written three other Quidditch-related books, in his spare time and when not at home, following the Wigtown Wanderers. Dumbledore again providing a Foreword which relates how popular the book is at the library, then speaking of Comic Relief and the equivalence between pounds and Galleons (the exchange rate must being shit for having not changed from Fantastic Beasts, but in dollars being a difference of 100 million and Galleons still only being 34 million; weird. Another odd thing is Dumbledore is aware of Rowling, hwhaaat?…). Dumbledore continues by relating the librarian’s reaction to giving up one of her books and how to treat the text with care, jinxes a possibility to deal with if one doesn’t.
The first chapter deals with the process of coming to decide to fly upon a broomstick, Animagi having to deal with the animal’s instincts, whilst levitation not being satisfying enough. The question of why settling on broomsticks is pondered over and answered, being due to a broom an easily explained item to Muggles, but the bewitching of one wasn’t as cut and dry. Whilst the practice had been around for awhile, the comfort of the rider suffered at first, due to brooms being homemade and the spells simplified. Then, when broom-makers were utilized for services, riding became more than only transportation.
Broom sports were developed quickly upon the upgrade of brooms, some of the games no longer played or changed to those currently known; One from Sweden being the annual broom race, Shuntbumps, a sort of jousting game still popular among children, and Swivenhodge a tennis game, not particularly popular but still played in England. The last not technically mentioned originating from Queerditch Marsh and has snowballed in fanboys of the sport. First knowledge of Quidditch was gained from a witch’s journal referencing the sport in the 11th century, she disturbed whilst it was played on the other side of the marsh, annoying her, but watching them after awhile, all whilst ragging on them. Whisp considers some of the players mentioned, possibly a Scot implementing an idea from his own people’s sport. Talk died until one hundred years later by a wizard from Britain whom wrote to his cousin in Norway about his team winning. Whisp then mentions the Golden Snitch not getting added until the 13th century in an odd way.
Background of the Golden Snidgets origins are given, it currently a protected bird. Wizards used to catch them in varying ways, but commonly the Snidget would be squashed by hand, the sport not being looked down on until the middle of the next century: 1300s. Then the first game with Snidget is relayed by a witch writing to her sister, she having fouled the game up by releasing the Snidget away from the field, and being fined by the Minister of Magic at the time, but other birds were caught and killed in future games. A wizard then invents the Golden Snitch as Quidditch teams searched for a suitable flying replacement, the sport complete.
In the 1300s a wizard fully describes Quidditch as well as the best hours and locations to play. The areas chosen becoming such an issue, laws were passed to dissuade games being near towns or Muggles. Instances of breaking up teams for not going along with the rules are also detailed. The issue has since been handled due to designated stadiums now being used for tourneys.
The differences in Quidditch since the 14th century starts with the pitch, it first being oval, five hundred feet across, one hundred and eighty in width, and a two foot circle in the center. The referee sets up the balls in the center with the teams standing around him until the Quaffle is released, goal posts being baskets, but changing in 1883 to the current goal posts. The change was handled poorly by fans, but the Department of Magical Games and Sports saw the practice of basket sizes varying unfair to the players. Next, the Quaffle is shown to have been used since the beginning, but is now charmed for easier catching, as for the Bludgers having used to be rocks, some teams used metal balls. A story is then related of a Golden Snitch having invaded capture so long, the teams gave up, the Snitch still at large, and the story being unconfirmed. The role of the Keeper also had changed, they acting like the Chasers, as well as having their goalie duties. The Beaters role remained unchanged whilst the Chasers now had a new rule to follow so as to discourage bullying the Keeper, the reaction of fans being similar as before. The Seeker’s position, whilst sought after, is also marked for being the most injury-filled, their talent also leaving them as targets. Rules of the game are listed, as well as seven hundred fouls, all of which had been called at the first World Cup in 1473. Referees are lastly listed where it describes how dangerous the position was until security got tighter on broom tampering, it also mentioning the extensive training to be passed only by the Department of Magical Games and Sports.
Next is a list of teams including Britain and Ireland, which before showing, is told of a certain amount of games being allowed by professionals to participate in, and rules for amateurs to obey. Back in the late 1600s, if a team wasn’t invited to join the League, they were requested to break up. The thirteen teams deemed the most talented compete every year for the League Cup. The list is shown alphabetically as follows: Appleby Arrows, Ballycastle Bats being the second team to most having won the Cup, Carephilly Catapults, Chudley Cannons being underdogs for quite awhile now, Falmouth Falcons, Holyhead Harpies being one of the oldest teams playing, Kenmare Kestrels, Montrose Magpies being the record holders for wins, Pride of Portree (the Prides), Puddlemere United being the oldest team founded, which was 1163, Tutshill Tornados holding the most wins back to back, it being five, as well as their Seeker’s record of fastest Snitch catching at three and a half seconds, Wigtown Wanderers, and Wimbourne Wasps, concluding.
It’s told how Ireland seemed to have excelled and played the game the longest, 1385 having been the year where written confirmation of a game having been played is shared. By the 15th century, Norway, then France learned of the game, and then in 1473 the first World Cup is played, the reasons other nations not joining speculated upon. It was also shown to have the most violent game witnessed between Transylvania and Flanders. From the first World cup, they continued every four years, in the 17th century, other nations began joining and then in 1652 the European Cup was initialized and games were held every three years. Then, the most favored European teams are mentioned. New Zealand first witnesses Quidditch in the 17th century when European herbologists were seen playing the game, whilst Australia catches on a century later, but became masters of the sport in their own right. Africa also became talented contenders, not only in the All-Africa Cup, but the Quidditch World Cup, as well.
North America knew Quidditch in the 17th century, but due to the high-profile knowledge wizards were dealing with due to Muggles at the time, the blossoming of the game was quashed at first. Canada later on became quite a spectacle in regards to a couple of their home teams. The U.S., meanwhile had a game called Quodpot which was founded in the 18th century and distracted focus from churning out some decent Quidditch teams. Quod fails to be as entertaining as Quidditch, though despite having gotten minor popularity in Europe, as well. The U.S. caught up eventually, two teams having been internationally ranked: one from Massachusetts, and the other from Texas. South America also became Quodpot lovers more than Quidditch, but Peru became experts in Quidditch, recently. Asia is the least interested in Quidditch, what with flying carpets taking precedent, some popularity only popping up on the streets. Japan though, has shown increased interest in the last century and even began participating in the World Cup.
To make broom riding easier, a Cushioning Charm was developed in 1820, the next issue being the hand-made brooms, most of which were nicely designed, but didn’t have the agility desired. Twenty two years after the first broom to gain popularity was made, the second was produced, but like the first, only one person had been making them, and so wasn’t easily accessible, until twenty five years after, a trio of brothers mass producing their style of broom which blew up among Quidditch players, everyone riding one. Then only three years later, the competition stepped up, improving the braking capabilities. By 1940, more companies joined the ranks of better quality brooms, and in 1967 the Nimbus company was born, breaking all barriers for being the best.
The last chapter contains certain moves invented by players, like the Sloth Grip Roll, where one dangles upside down off their broom to avoid a Bludger. The book ends with the fantasy of the first witch to have seen Quidditch, would’ve been impressed with the developed game and would enjoy watching the most recent developments of the game, as well as the hope of continuing to better the game through the years so future wizards and witches can be entertained.
Not a bad side-story, but Fantastic Beasts and Where to Find Them by Newt Scamander was better. The book is so easily read though, it doesn’t affect being able to move forward to the rest of the series upon finishing. To the next!