Quidditch Through the Ages by Kennilworthy Whisp

Image result for quidditch through the ages book cover

The first inside page shows the students who have checked out the book from the library including Oliver Wood, Fred Weasley, Hermione, and lastly, Harry, as well as the nameless threat which would befall anyone whom damaged the book by the librarian. Praise for the book, among them Lockhart, and Whisp relating in his own words, of being a fanatic of Quidditch, having written three other Quidditch-related books, in his spare time and when not at home, following the Wigtown Wanderers. Dumbledore again providing a Foreword which relates how popular the book is at the library, then speaking of Comic Relief and the equivalence between pounds and Galleons (the exchange rate must being shit for having not changed from Fantastic Beasts, but in dollars being a difference of 100 million and Galleons still only being 34 million; weird. Another odd thing is Dumbledore is aware of Rowling, hwhaaat?…). Dumbledore continues by relating the librarian’s reaction to giving up one of her books and how to treat the text with care, jinxes a possibility to deal with if one doesn’t.

The first chapter deals with the process of coming to decide to fly upon a broomstick, Animagi having to deal with the animal’s instincts, whilst levitation not being satisfying enough. The question of why settling on broomsticks is pondered over and answered, being due to a broom an easily explained item to Muggles, but the bewitching of one wasn’t as cut and dry. Whilst the practice had been around for awhile, the comfort of the rider suffered at first, due to brooms being homemade and the spells simplified. Then, when broom-makers were utilized for services, riding became more than only transportation.

Broom sports were developed quickly upon the upgrade of brooms, some of the games no longer played or changed to those currently known; One from Sweden being the annual broom race, Shuntbumps, a sort of jousting game still popular among children, and Swivenhodge a tennis game, not particularly popular but still played in England. The last not technically mentioned originating from Queerditch Marsh and has snowballed in fanboys of the sport. First knowledge of Quidditch was gained from a witch’s journal referencing the sport in the 11th century, she disturbed whilst it was played on the other side of the marsh, annoying her, but watching them after awhile, all whilst ragging on them. Whisp considers some of the players mentioned, possibly a Scot implementing an idea from his own people’s sport. Talk died until one hundred years later by a wizard from Britain whom wrote to his cousin in Norway about his team winning. Whisp then mentions the Golden Snitch not getting added until the 13th century in an odd way.

Background of the Golden Snidgets origins are given, it currently a protected bird. Wizards used to catch them in varying ways, but commonly the Snidget would be squashed by hand, the sport not being looked down on until the middle of the next century: 1300s. Then the first game with Snidget is relayed by a witch writing to her sister, she having fouled the game up by releasing the Snidget away from the field, and being fined by the Minister of Magic at the time, but other birds were caught and killed in future games. A wizard then invents the Golden Snitch as Quidditch teams searched for a suitable flying replacement, the sport complete.

In the 1300s a wizard fully describes Quidditch as well as the best hours and locations to play. The areas chosen becoming such an issue, laws were passed to dissuade games being near towns or Muggles. Instances of breaking up teams for not going along with the rules are also detailed. The issue has since been handled due to designated stadiums now being used for tourneys.

The differences in Quidditch since the 14th century starts with the pitch, it first being oval, five hundred feet across, one hundred and eighty in width, and a two foot circle in the center. The referee sets up the balls in the center with the teams standing around him until the Quaffle is released, goal posts being baskets, but changing in 1883 to the current goal posts. The change was handled poorly by fans, but the Department of Magical Games and Sports saw the practice of basket sizes varying unfair to the players. Next, the Quaffle is shown to have been used since the beginning, but is now charmed for easier catching, as for the Bludgers having used to be rocks, some teams used metal balls. A story is then related of a Golden Snitch having invaded capture so long, the teams gave up, the Snitch still at large, and the story being unconfirmed. The role of the Keeper also had changed, they acting like the Chasers, as well as having their goalie duties. The Beaters role remained unchanged whilst the Chasers now had a new rule to follow so as to discourage bullying the Keeper, the reaction of fans being similar as before. The Seeker’s position, whilst sought after, is also marked for being the most injury-filled, their talent also leaving them as targets. Rules of the game are listed, as well as seven hundred fouls, all of which had been called at the first World Cup in 1473. Referees are lastly listed where it describes how dangerous the position was until security got tighter on broom tampering, it also mentioning the extensive training to be passed only by the Department of Magical Games and Sports.

Next is a list of teams including Britain and Ireland, which before showing, is told of a certain amount of games being allowed by professionals to participate in, and rules for amateurs to obey. Back in the late 1600s, if a team wasn’t invited to join the League, they were requested to break up. The thirteen teams deemed the most talented compete every year for the League Cup. The list is shown alphabetically as follows: Appleby Arrows, Ballycastle Bats being the second team to most having won the Cup, Carephilly Catapults, Chudley Cannons being underdogs for quite awhile now, Falmouth Falcons, Holyhead Harpies being one of the oldest teams playing, Kenmare Kestrels, Montrose Magpies being the record holders for wins, Pride of Portree (the Prides), Puddlemere United being the oldest team founded, which was 1163, Tutshill Tornados holding the most wins back to back, it being five, as well as their Seeker’s record of fastest Snitch catching at three and a half seconds, Wigtown Wanderers, and Wimbourne Wasps, concluding.

It’s told how Ireland seemed to have excelled and played the game the longest, 1385 having been the year where written confirmation of a game having been played is shared. By the 15th century, Norway, then France learned of the game, and then in 1473 the first World Cup is played, the reasons other nations not joining speculated upon. It was also shown to have the most violent game witnessed between Transylvania and Flanders. From the first World cup, they continued every four years, in the 17th century, other nations began joining and then in 1652 the European Cup was initialized and games were held every three years. Then, the most favored European teams are mentioned. New Zealand first witnesses Quidditch in the 17th century when European herbologists were seen playing the game, whilst Australia catches on a century later, but became masters of the sport in their own right. Africa also became talented contenders, not only in the All-Africa Cup, but the Quidditch World Cup, as well.

North America knew Quidditch in the 17th century, but due to the high-profile knowledge wizards were dealing with due to Muggles at the time, the blossoming of the game was quashed at first. Canada later on became quite a spectacle in regards to a couple of their home teams. The U.S., meanwhile had a game called Quodpot which was founded in the 18th century and distracted focus from churning out some decent Quidditch teams. Quod fails to be as entertaining as Quidditch, though despite having gotten minor popularity in Europe, as well. The U.S. caught up eventually, two teams having been internationally ranked: one from Massachusetts, and the other from Texas. South America also became Quodpot lovers more than Quidditch, but Peru became experts in Quidditch, recently. Asia is the least interested in Quidditch, what with flying carpets taking precedent, some popularity only popping up on the streets. Japan though, has shown increased interest in the last century and even began participating in the World Cup.

To make broom riding easier, a Cushioning Charm was developed in 1820, the next issue being the hand-made brooms, most of which were nicely designed, but didn’t have the agility desired. Twenty two years after the first broom to gain popularity was made, the second was produced, but like the first, only one person had been making them, and so wasn’t easily accessible, until twenty five years after, a trio of brothers mass producing their style of broom which blew up among Quidditch players, everyone riding one. Then only three years later, the competition stepped up, improving the braking capabilities. By 1940, more companies joined the ranks of better quality brooms, and in 1967 the Nimbus company was born, breaking all barriers for being the best.

The last chapter contains certain moves invented by players, like the Sloth Grip Roll, where one dangles upside down off their broom to avoid a Bludger. The book ends with the fantasy of the first witch to have seen Quidditch, would’ve been impressed with the developed game and would enjoy watching the most recent developments of the game, as well as the hope of continuing to better the game through the years so future wizards and witches can be entertained.

Not a bad side-story, but Fantastic Beasts and Where to Find Them by Newt Scamander was better. The book is so easily read though, it doesn’t affect being able to move forward to the rest of the series upon finishing. To the next!

Stupid, Stupid Rat-Tails (Issue 1-3)

 

So I said I’d be continuing the Bone series immediately, but it turns out there’s a side story to read, which apparently involves the Founder of Boneville, Big Johnson Bone (great name). Big Johnson, before he discovered Rolling Bone River on his adventures as a frontier hero, is currently happy to be on the road, his companion bringing to light of he having been kicked out of town, so not having much choice, the other speaker being a monkey, Mr. Pip whom was riding atop a donkey, and had won him in a card game, Mr. Pip accused Johnson of having cheated. Johnson denies this, stating it was luck which had made his hand a winner, but Mr. Pip had seen a card fall from his sleeve, Johnson clarifying by relating a rambling story of why this had occurred, but by the time he’d finished, the monkey and donkey were asleep. The next day, Johnson is relating another tale of asparagus, when Mr. Pip notices Johnson seemed to be drawing a map, he explaining of how he could draw a map of somewhere they hadn’t been yet rather than helping them return to where they were, he being a great explorer and when being accused a liar, makes one of those statements which one would demand retribution from a higher power to strike them down, Johnson asking for a twister, and actually getting one. Johnson makes himself useful, though when they’re caught up in the twister by getting a hold of a tree trunk and grabbing hold, commanding Mr. Pip and donkey to do likewise and ride out the storm. They soon get spit out of the twister, Johnson claiming to have been done with the ride anyways, and the three landing near some rat creatures. They run off, with the rat creatures in hot pursuit, Mr. Pip in woe to his fate (I am noticing the change in writing since it isn’t Smith this time, it’s only slightly annoying, but since the story moves along, it’s fairly ignorable). The rat creatures lose the group though, and the two decide to go back to wait for more mammals to fall from the sky. After realizing the creatures were no longer chasing them, Johnson attempts to orient himself to his surroundings, and is blown away by the beautiful sight of a place unknown. Mr. Pip hears something rustling and gets scared, but Johnson, being sick of running, whips out a dagger to defend them with, but uncovers a family of mice whom talk a lot of breakfast and whether Johnson had appeared because of Lily’s wish. Johnson is soon bombarded by many questions, starting with whom Johnson was and then repeating whether he was there to save them like Lily had wished, Johnson asking what they could need saving from in a beautiful place like their home, they all leading him to someone called Stillman, whom would explain the situation. They soon meet other creatures of the forest, everyone asking about where he’d come from and whether Johnson would save them when Stillman makes his appearance known by dropping a rock on Johnson’s head and commanding he leave, the creatures of the forest sticking up for Johnson, he asking why Stillman was throwing rocks when he could be breathing fire, Stillman explaining of the fire reflux he had upon trying, making himself ill. Johnson empathizing the unfortunateness of Stillman’s situation and then learns why the forest critters needed saving, Stillman relaying it being caused by the rat creatures attempting to expand their territory and eating the younger animals parents. Johnson then considers if these rat creatures were one and the same to those who had chased him and his companions, Johnson deciding to peace pipe for a moment and have a think on a way to help everyone out of the rat creature problem. A view of the rat creature Queen conversing with one of her subjects of being groomed and the loss of her husband to bad pork. Then the two rat creatures who had run into Bone and group came in to inform their Queen of the creatures falling from the sky and their escape, she commanding a party to be made to discover them and bring them back to her. As the rat creatures searched, Johnson was telling another yarn about trapping critters and being the best, which was similar to what the rat creatures were doing, but he explaining the main differentiation between himself and the rat creatures was he was going to help the animals defeat the rat creatures, they watching on the group around their campfire. Stillman then makes the point of the group being better off waiting for the dragon council to restate a new protector of the forest before Johnson brought them to war with the rat creatures, but Johnson being adamant they needed to act first, the rat creatures agreeing and stepping into the light, Johnson relating this experience to be like another with mountain lions, this issue ending. So, it moves along, but it does get repetitive with the rambling anecdotes of Johnson; I prefer Jeff Smith, thank you, but as a completist, I will be finishing due to the series only including three parts. So away on to the next!

 

 

Big Johnson is relating his story of mountain lions as he begins to kick rat creatures’ booty. Other creatures who have cornered some of the young critters, before closing in further hear cries of pain, which stops them, they looking around to identify where the sounds are coming from. They see what’s happening to their comrades, they being tossed around by their tails, the critters shouting to Big Johnson words of encouragement. Stillman is struggling with not doing anything to help and so decides on dropping a rock on the rat creatures, but it backfires by hitting Johnson on the head, freeing the rat creature, and all deciding to retreat, but not empty-handed, grabbing two critters of the forest before leaving. When the rat creatures relate what had happened to them, the Queen decides to recruit her son to deal with Johnson. Meanwhile Johnson was coming to his senses, sort of, and talking of the handy uses the rat creatures bodies could be used for to make some cash. Johnson then describes a plan where everyone would be able to help rescue the two young animals, Mr. Pip thinking he’d cracked how Johnson had a story for everything, including how he’d lost and regained his sanity, which he did, but Mr. Pip’s idea was a bit different from the real story. The animals were quite scared of going to fight the rat creatures though, so Johnson tries to remember the last time he’d been afraid, unable to do so, but knowing at some point he had, and attempted to comfort them with encouraging words. One animal gets motivated, and decides to go along, back to Queen Maud for her speech to her people and how she was going to need their assistance is then shown. The rat creatures run off to do her bidding, the Queen’s son, stuck somehow and trying to struggle loose so he can come along too. In the forest, another animal is now bent on tagging along, as well, stressing Stillman with the madness of the situation. Johnson decides Mr. Pip would stay with Stillman and the other animals to relate his story if anything happened which wasn’t planned, Pip agreeing. As Johnson and group walked, they inquired of his other adventures, Johnson obliging, and whilst he continued to describe a scary story, some rat creatures had begun trailing them and gave themselves away with getting spooked by the story. The rat creatures run off, Johnson after them, but he runs into the Queen’s son, he a big’n, asking if they were the creatures his mama had told him about which were giving her headaches. Meanwhile, Stillman was still beating himself up about being a failure at his job, Pip trying to quiet him for not being able to do anything about it now. Stillman has grown some courage though, and decides to attempt to do his job properly, leaving the camp, the donkey going after him with Pip complaining of breaking the promise they’d made to Johnson to stay and relate his story, he riding atop the donkey. Back to Johnson whom was convincing the big rat creature, Tyson of they not being mammals, Tyson believing him and leaving the message if they were to run into the mammals to let them know of he coming for them. Johnson and group are almost home free when some other rat creatures rat them out. Tyson grabs them, but then Stillman has caught up and actually makes his aim when he lobs another rock at a rat creature, but not in time before Tyson consumes Johnson and the rest, Mr. Pip trying to interest the rat creatures in a pet: himself. This installment was a little less annoying, so I’m glad to report I’m not as hesitant to finish the last.

 

Tyson is currently having some issues with a tummy ache and being scolded for not chewing before consuming. The rat creature guards were then leading the captured, Mr. Pip, Stillman, and donkey to having a word with the Queen before they shared the same fate as their friends, Stillman again giving himself a hard time, and Mr. Pip contemplating a position as cook for the rat creatures. When they meet the Queen, she shuts Mr. Pip down on the front of he being another servant, so he plays to her ego, but all it does is help her decide in which order she would eat them, then scolding Tyson some more about he needing to learn to chew if he was ever going to be king. What’s happened with Big Johnson and the others is given, they being in the throat hole still, and Johnson deciding the only way out was down. Mr. Pip and gang were in the pantry, of course, they a bit disappointed by Stillman not being able to save them, he again accepting his failure wholeheartedly. Pip was stressing how he hadn’t won the Queen over, the rat creatures advising them to stop worrying, for tainting their meaty flavors, and what they had in store for the rest of the forest being similar. This prospect must have made Stillman ill, since next is the rat creatures crispy and in shock Stillman could breathe fire, Pip being faced away from them and complaining of the noise for attempting to figure a way out. Meanwhile Johnson is relating another story of how slippery another experience he had was in comparison of their current surroundings not being as bad, the area rumbling, and Tyson announcing of not feeling well, still. The doctor is sent for, whom gives guesses as to what could be ailing Tyson, seeing inside his stomach again to view Johnson and kids still falling, until hitting the juicy bottom and being met with more creatures on the “shore”, they being the parents of the orphaned children, a happy reunion ensuing. Stillman is now going off to confront the Queen, viewing she is still pleading with the doctor for a diagnosis, then being interrupted by one of her minions. He reports of Stillman escaping, he coming right to them, but then realizing how many rat creatures he was soon to be dealing with, the doctor trying to coax out any wood elves which may be causing Tyson’s problem. Johnson is now trying to rally the group into building a fire, due to he being chilled, they making a honking bonfire, one of the kids even locating a musical instrument, Johnson ready to rock. Tyson is feeling the heat and the doctor then hears singing, thinking the culprit is fire sprites, Tyson now becoming sick to his stomach, he hurling Johnson and group out, Stillman being urged to blast some fire at the Queen, Tyson then attempting to defend her. Johnson has the idea to have the donkey run up Tyson’s tail, the same idea as before, to use Tyson’s “rudder” in his favor. When Tyson passes out from his doing a partial removal of his own body, the Queen believes Johnson wouldn’t dare to do anything similar to her, Johnson admiring her fur coat. The group leaves and they inquire of where Johnson would go, they wanting him to stay as their protector, but he reminding them of Stillman’s usefulness, and he needing to see more of the world. As the animals discuss how events could have turned out without Johnson having been there, Stillman then defends himself after hearing another downside, upon turning around, realizing it was the dragon from the high council, Red Dragon. Red Dragon then decides Stillman was doing a fine job and appointed him his position again, officially, Stillman ready for the challenge. The Queen is then speaking with her subjects of how the new decree of tail-cutting-off day would be implemented and the reason being caused by Johnson and his usage of them. Johnson is relating his tale to a visitor in his trade shop, and discovering how he’d purchased it and had Mr. Pip running it, the man seeing his new head wear, and Johnson saying farewell to continue adventuring. A fit ending since we now know why the rat creatures go around without tails, this shaped up to be a fairly decent story.

We then get the Bone: Holiday Special Premiere Edition, which is a fun one. Now, back to the main story!

Bone: Trilogy Tour II – Rose

trilogy-tour-ii

For the sixth volume. I found this story should probably be read after the 7th volume, but doesn’t really hurt anything, only makes the flashbacks of Rose flow a little better. This seems to be a background story for Rose which has us start with seeing her coming back for her dogs who are glad to see her, she being pleased they’d obeyed her orders to stay where she left them and giving them a treat, the Red Dragon appearing to tell her she must get back to what she’d been originally meant to be doing with her time. Rose gives in after defending her reason for being out, the dogs sad to leave their bones behind, but the three going off, Rose wondering why she was sent on this quest by her mother, she then seeing Briar, her sister going up the side of a mountain and deciding she should follow her to see where she was going, even though Briar was supposed to be attending a class with Rose. Rose is noticed before long and chases after her despite the terrifying omen of shouting for her to flee which she ignores and is soon overcome by locusts, deciding she’ll continue forward to discover what was going on and this being where the story ends, but most likely will continue in another volume. Before completely finishing the side-story, we get a two page throw-away of Phoney Bone and Smiley in which Phoney asks why the townspeople don’t like him and Smiley believing it had to do with his unabashed love of greed and Phoney and Smiley coming up with ideas of how they could get the townspeople to admit they either loved greed or at least could warm up to it, the two believing a political party or religion centering around greed would work, but abandoning the idea in the end leaving us with the idea of the irony of their plan.

Castle Waiting is a separate comic, beginning with a nun on a picnic visiting a grave and being interrupted by an imp from Hell masquerading as someone she’d known, until she’d figured out it was a trick, the little demon going on to argue how similar they were, and she shouldn’t be so up in arms around him, whilst she offers a type of cookie not common in his fiery home. After being certain there wasn’t anything holy in the ingredients, he munches gladly and then offers to walk her to her vehicle, the nun then wondering how the creature could be walking on hallowed earth, the imp stating how it wasn’t as off-limits as it seemed and could even foot through her church if he so desired, she wondering why he didn’t then, and upon the imp learning he wasn’t barred, getting a wink as she bikes away, he calling it “a date”, and poofing into nothingness. Iiiinteresting, I may have to look further into this.

Scary Godmother begins with a little girl, Hannah Marie, her scary godmother, and the two hosting a tea party, a little boy, Orson, spying on what they were up to with a bear called Harry. Orson wanted to join in, but Harry holds him back for believing it was only for the females, since his mother had stopped him from eating the finger sammies she’d been preparing, Harry left to fend for his own tummy. Then, upon Orson hearing about the best shrimp puffs and the one man allowed to attend having arrived, he insists they figure a way to get invited, Harry not wanting to miss the “boo-fay”. Hannah Marie is then prompted to share a story as Mr. Pettibone grabs the door, Harry and Orson masquerading as exterminators and offering a limited time offer to dust the bugs, but Pettibone declares it’s unnecessary, due to another attendee having already taken care of this. The two resort to attempting to get through an outside window, but fail to make it, Orson greeting his father as the two sat, forlorn under a tree to admit their want. His father suggest he ask, Orson going for it, and Mr. Pettibone immediately allowing them entry after sprucing up their outfits, Orson now more interested in the party games then the snackies, but Harry staying focused on the plentiful variety of yum-yums. As the two sit and listen to Hannah Marie’s story though, their resolve fades a bit with boredom along with the constant story-telling and chat, but Harry finally gets his mouth full, which keeps him content. Orson is bad mouthing the state of the stories he’d had to listen to, not realizing until too late Scary Godmother was listening, she unphased and offering he share the next story, Orson down for this, but then walking in to Harry getting into the story of a series, and starting with the first one, since Hannah Marie hadn’t heard of them, Orson dreading how long this would take, Harry successfully boring everyone to sleep, then contemplating his plan for pizza and if Scary Godmother had a running bill he could take advantage of, since the party hadn’t covered what they would do for supper. Weeks later, Scary Godmother is asking Skully if he remembered ordering a multi-hell-layered pizza, he denying able to stomach it. Entertaining, but not my cuppa, which was also covered at the tea party! Har Har!

Akiko was mentioned being a stand-alone, so those who didn’t know of it could be properly introduced to the main characters (hooray for me!) It begins with a child, Kiko and an oddly looking super-hero whom looks like Neil Gaiman, called Spuckler, in search of a Mr. Beeba, they discovering a path of books where he’d been, a robot, Gax bringing this to their attention. Kiko is certain he’s been kidnapped, but Spuckler isn’t sure Mr. Beeba had the foresight to unload such a perfect plan for them to locate him so easily, Kiko not arguing, only certain they needed to get to him quickly, running off. Mr. Beeba is then shown caught in a web and attempting to sweet talk a “monster” out of harming him. Kiko and Spuckler arrive outside a cave where the book trail ends, Spuckler insisting they needed a game plan before rushing in to a place where a large creature was mostly likely lurking, he having seen massive footprints. Spuckler relieves Gax of a sharp looking implement upon his robot-hood (near his neck, pervs!), and leads them inside, he warning them to hang back a bit, and rightly so, as he’s attempting to threaten the big fella into releasing Mr. Beeba, but instead getting entwined in the creatures tongue. Mr. Beeba confesses how much entertainment he’d gotten from Spuckler’s failure, they fortunately saved by Poog, a round face which sings unintelligible words, the creature lulled to sleep and everyone returning outside, Spuckler grateful, but relating how he’d like to discuss further a way to implement Poog’s talent upon requirement, so he didn’t look a fool next time. Not bad, I believe I’d read more if I had the means or was quite bored.

Usagi Yojimbo is about a ninja rabbit, Usagi, whom also guest appeared on The Teenage Mutant Ninja Turtles show. Usagi is in this episode called, The Guardian, and immediately has to choose which path he will go down, allowing a butterfly to make the decision, and he following complacently. He walks on to see a samurai, he greeting him pleasantly, but when the fully armored samurai stays in his way, he learns of his leader preventing any “enemy” entry. When Usagi denies being an enemy, the guard relates of anyone not under the rule of his master was an enemy, and Usagi properly disgusted by this, decides to announce of locating another way to cross, unfortunately, the guard denies him this idea, since he could be going back to inform his friends of his leader’s defenses, Usagi confiding he was a ronin and traveled alone. This guard was on guard though, and declared of all enemies dying, Usagi backed into his metaphorical corner to the point of having to teach this fool a lesson, readying to fight. Usagi pulls a fast one, and jumps over the samurai into the water, believing his armor would prevent him quick pursuit, Usagi correct and slicing him, but as he’s retreating, the samurai returns a blow and states of not failing his leader again. Usagi next wakes to a couple of monkeys (literally a couple, they referring to each other as “husband” and “wife”) wondering if he had survived, soon learning this to be so as Usagi opens his eyes. He’s shocked to see he hadn’t been killed, and then can’t believe the bridge which had been guarded was years older and broken, the couple sharing how the civil wars had brought the bridge down, a samurai having caused enemies to get through and gave the general such a good fight, he almost lost, and in his rage, trashed the bridge and the ghost unable to leave his failed mission after death. The couple then asked why he hadn’t taken the newer bridge across the way and must have gone down the wrong path, Usagi blaming the butterfly and attempting to cut it down in anger, the two monkeys regarding him with confusion as he continued to attempt to split the butterfly. Now this is entertaining, I could definitely see myself reading more of these, if I can find them.

The final comic is a two-page Bone throwaway, Smiley and Phoney discussing why Phoney was so despised in the village, Smiley figuring it was because of Phoney’s blatant selfish greed. Phoney doesn’t buy this though, since in his mind, people understood greed and only couldn’t come to terms with it. The idea of if they were able to convince people they truly did love greed, they’d have them wrapped around their little finger, Smiley building on this by suggesting he turn it into a political party, so the people would love him because they’d be voting for him, Phoney taking it a step further and thinking a religion would work much better, then almost drooling with the thought of combining the two and having an uber-greed dual politico-religion. In the end though, disbelieving it could work and going back to washing dishes whilst Smiley dried. I loves ’em! Next is the cross-over of Castle Waiting and the Bones!